OpenMiner/include/states/InventoryState.hpp
exilief dc8d781393 Switching from SDL to SFML (#14)
* Add SFML support besides SDL. Choose with global macro USE_SDL / USE_SFML.

+ Small fixes to make it compile on MinGW (with Glad instead of GLEW -> option NO_GLEW)

* Add SFML support besides SDL (Part 3). Cleaned up some macros.

* Add SFML support besides SDL (Part 4). Small SFML fixes. Changed Spaces->Tabs

* Add SFML support besides SDL (Part 5). Cleaning up more macros + small fixes.

* Port to SFML. Removed all SDL code.

* Small changes

* Conversion functions to/from SFML types for Vector2/3 and Color.

* Removed unused SDL files

* Changes for SFML port

* Changes for SFML port

* Fixed line endings (probably?)
2018-12-26 18:36:46 +01:00

53 lines
1.3 KiB
C++

/*
* =====================================================================================
*
* Filename: InventoryState.hpp
*
* Description:
*
* Created: 20/06/2018 23:11:44
*
* Author: Quentin Bazin, <quent42340@gmail.com>
*
* =====================================================================================
*/
#ifndef INVENTORYSTATE_HPP_
#define INVENTORYSTATE_HPP_
#include <memory>
#include "ApplicationState.hpp"
#include "Config.hpp"
#include "RectangleShape.hpp"
#include "Shader.hpp"
#include "WorkbenchWidget.hpp"
class InventoryState : public ApplicationState {
public:
InventoryState(ApplicationState *parent = nullptr);
template<typename T, typename... Args>
void setupWidget(Args &&...args) {
m_widget.reset(new T(std::forward<Args>(args)...));
m_widget->setScale(GUI_SCALE, GUI_SCALE, 1);
m_widget->setPosition(SCREEN_WIDTH / 2.0 - m_widget->getGlobalBounds().width / 2.0,
SCREEN_HEIGHT / 2.0 - m_widget->getGlobalBounds().height / 2.0, 0);
}
void onEvent(const sf::Event &event) override;
void update() override;
private:
void draw(RenderTarget &target, RenderStates states) const override;
Shader m_shader;
std::unique_ptr<Widget> m_widget;
RectangleShape m_background;
};
#endif // INVENTORYSTATE_HPP_