dc8d781393
* Add SFML support besides SDL. Choose with global macro USE_SDL / USE_SFML. + Small fixes to make it compile on MinGW (with Glad instead of GLEW -> option NO_GLEW) * Add SFML support besides SDL (Part 3). Cleaned up some macros. * Add SFML support besides SDL (Part 4). Small SFML fixes. Changed Spaces->Tabs * Add SFML support besides SDL (Part 5). Cleaning up more macros + small fixes. * Port to SFML. Removed all SDL code. * Small changes * Conversion functions to/from SFML types for Vector2/3 and Color. * Removed unused SDL files * Changes for SFML port * Changes for SFML port * Fixed line endings (probably?)
40 lines
965 B
C++
40 lines
965 B
C++
/*
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* =====================================================================================
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*
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* Filename: MenuWidget.hpp
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*
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* Description:
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*
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* Created: 28/06/2018 10:32:26
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*
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* Author: Quentin Bazin, <quent42340@gmail.com>
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*
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* =====================================================================================
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*/
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#ifndef MENUWIDGET_HPP_
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#define MENUWIDGET_HPP_
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#include "TextButton.hpp"
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class MenuWidget : public Widget {
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public:
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MenuWidget(u16 width, u16 height, Widget *parent = nullptr);
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void onEvent(const sf::Event &event) override;
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TextButton &addButton(u16 x, u16 y, const std::string &text, const TextButton::Callback &callback);
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private:
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void draw(RenderTarget &target, RenderStates states) const override;
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static constexpr u16 s_verticalSpacing = 5;
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static constexpr u16 s_horizontalSpacing = 5;
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u16 m_width;
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u16 m_height;
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std::vector<TextButton> m_buttons;
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};
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#endif // MENUWIDGET_HPP_
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