OpenMiner/include/gui/MenuWidget.hpp
exilief dc8d781393 Switching from SDL to SFML (#14)
* Add SFML support besides SDL. Choose with global macro USE_SDL / USE_SFML.

+ Small fixes to make it compile on MinGW (with Glad instead of GLEW -> option NO_GLEW)

* Add SFML support besides SDL (Part 3). Cleaned up some macros.

* Add SFML support besides SDL (Part 4). Small SFML fixes. Changed Spaces->Tabs

* Add SFML support besides SDL (Part 5). Cleaning up more macros + small fixes.

* Port to SFML. Removed all SDL code.

* Small changes

* Conversion functions to/from SFML types for Vector2/3 and Color.

* Removed unused SDL files

* Changes for SFML port

* Changes for SFML port

* Fixed line endings (probably?)
2018-12-26 18:36:46 +01:00

40 lines
965 B
C++

/*
* =====================================================================================
*
* Filename: MenuWidget.hpp
*
* Description:
*
* Created: 28/06/2018 10:32:26
*
* Author: Quentin Bazin, <quent42340@gmail.com>
*
* =====================================================================================
*/
#ifndef MENUWIDGET_HPP_
#define MENUWIDGET_HPP_
#include "TextButton.hpp"
class MenuWidget : public Widget {
public:
MenuWidget(u16 width, u16 height, Widget *parent = nullptr);
void onEvent(const sf::Event &event) override;
TextButton &addButton(u16 x, u16 y, const std::string &text, const TextButton::Callback &callback);
private:
void draw(RenderTarget &target, RenderStates states) const override;
static constexpr u16 s_verticalSpacing = 5;
static constexpr u16 s_horizontalSpacing = 5;
u16 m_width;
u16 m_height;
std::vector<TextButton> m_buttons;
};
#endif // MENUWIDGET_HPP_