109 lines
4.2 KiB
C++
109 lines
4.2 KiB
C++
/*
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* =====================================================================================
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*
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* OpenMiner
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*
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* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
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* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
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*
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* This file is part of OpenMiner.
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*
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* OpenMiner is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* OpenMiner is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* =====================================================================================
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*/
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#include "Biome.hpp"
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#include "EntityWrapper.hpp"
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#include "LuaMod.hpp"
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#include "PlacementEntry.hpp"
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#include "Registry.hpp"
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#include "ServerCommandHandler.hpp"
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#include "ServerPlayer.hpp"
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#include "Tree.hpp"
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#include "WorldController.hpp"
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void LuaMod::commit() {
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while (!m_defs.empty()) {
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auto &it = m_defs.front();
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switch (it.first) {
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case DefinitionType::Block: m_blockLoader.loadBlock(it.second); break;
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case DefinitionType::Item: m_itemLoader.loadItem(it.second); break;
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case DefinitionType::CraftingRecipe: m_recipeLoader.loadCraftingRecipe(it.second); break;
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case DefinitionType::SmeltingRecipe: m_recipeLoader.loadSmeltingRecipe(it.second); break;
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case DefinitionType::Sky: m_skyLoader.loadSky(it.second); break;
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case DefinitionType::Tree: m_biomeLoader.loadTree(it.second); break;
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case DefinitionType::Biome: m_biomeLoader.loadBiome(it.second); break;
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case DefinitionType::Dimension: m_dimensionLoader.loadDimension(it.second); break;
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case DefinitionType::Entity: m_entityLoader.loadEntity(it.second); break;
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default: break;
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}
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m_defs.pop();
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}
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}
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#define DEF_FUNC(type) [](LuaMod &self, const sol::table &table) { \
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self.m_defs.emplace(type, table); \
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}
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void LuaMod::initUsertype(sol::state &lua) {
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lua.new_usertype<LuaMod>("LuaMod",
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"id", &LuaMod::id,
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"path", &LuaMod::path,
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"spawn_entity", &LuaMod::spawnEntity,
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"despawn_entity", &LuaMod::despawnEntity,
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"give_item_stack", &LuaMod::giveItemStack,
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"block", DEF_FUNC(DefinitionType::Block),
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"item", DEF_FUNC(DefinitionType::Item),
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"crafting_recipe", DEF_FUNC(DefinitionType::CraftingRecipe),
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"smelting_recipe", DEF_FUNC(DefinitionType::SmeltingRecipe),
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"sky", DEF_FUNC(DefinitionType::Sky),
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"tree", DEF_FUNC(DefinitionType::Tree),
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"biome", DEF_FUNC(DefinitionType::Biome),
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"dimension", DEF_FUNC(DefinitionType::Dimension),
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"entity", DEF_FUNC(DefinitionType::Entity)
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);
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}
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void LuaMod::spawnEntity(const std::string &entityID, const sol::table &table) {
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m_entityLoader.spawnEntity(entityID, table);
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}
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void LuaMod::despawnEntity(EntityWrapper &entity) {
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PositionComponent *position = entity.getPositionComponent();
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NetworkComponent *network = entity.getNetworkComponent();
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if (position && network) {
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m_worldController.server()->sendEntityDespawn(network->entityID);
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m_worldController.getWorld(position->dimension).scene().registry().destroy(entity.id());
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}
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else
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// FIXME: Maybe improve this message with the type of entity that caused the error
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gkError() << "In mod '" + m_id + "': Failed to despawn entity: Missing position and network components";
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}
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void LuaMod::giveItemStack(ServerPlayer &player, ItemStack *itemStack) {
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if (itemStack) {
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player.inventory().addStack(itemStack->item().stringID(), itemStack->amount());
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m_worldController.server()->sendPlayerInvUpdate(player.clientID(), &player.client());
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}
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else
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gkError() << "In mod '" + m_id + "': Failed to add stack to player";
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}
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