OpenMiner/source/gui/WorkbenchWidget.cpp

81 lines
2.9 KiB
C++

/*
* =====================================================================================
*
* Filename: WorkbenchWidget.cpp
*
* Description:
*
* Created: 20/06/2018 23:22:29
*
* Author: Quentin Bazin, <quent42340@gmail.com>
*
* =====================================================================================
*/
#include "Config.hpp"
#include "Registry.hpp"
#include "WorkbenchWidget.hpp"
WorkbenchWidget::WorkbenchWidget(Inventory &playerInventory, Inventory &hotbarInventory, Widget *parent)
: Widget(176, 166, parent), m_playerInventory(playerInventory), m_hotbarInventory(hotbarInventory)
{
m_background.load("texture-workbench");
m_background.setClipRect(0, 0, 176, 166);
m_craftingInventoryWidget.init(m_craftingInventory);
m_craftingInventoryWidget.setPosition(29, 16, 0);
m_craftingResultInventoryWidget.init(m_craftingResultInventory);
m_craftingResultInventoryWidget.setPosition(122, 34, 0);
m_playerInventoryWidget.init(m_playerInventory);
m_playerInventoryWidget.setPosition(7, 83, 0);
m_hotbarInventoryWidget.init(m_hotbarInventory);
m_hotbarInventoryWidget.setPosition(7, 141, 0);
// setScale(3, 3, 1);
setPosition(SCREEN_WIDTH / 3.0 / 2.0 - m_background.clipRect().width / 2.0,
SCREEN_HEIGHT / 3.0 / 2.0 - m_background.clipRect().height / 2.0, 0);
}
#include "Debug.hpp"
void WorkbenchWidget::onEvent(const SDL_Event &event) {
m_craftingInventoryWidget.onEvent(event, m_mouseItemWidget);
m_craftingResultInventoryWidget.onEvent(event, m_mouseItemWidget);
m_playerInventoryWidget.onEvent(event, m_mouseItemWidget);
m_hotbarInventoryWidget.onEvent(event, m_mouseItemWidget);
m_mouseItemWidget.onEvent(event);
const CraftingRecipe *recipe = Registry::getInstance().getRecipe(m_craftingInventory);
if (recipe != nullptr && !m_craftingResultInventory.getStack(0, 0).item().id()) {
m_craftingResultInventory.setStack(0, 0, recipe->result().item().id(), recipe->result().amount());
m_craftingResultInventoryWidget.init(m_craftingResultInventory);
// FIXME: Make a subclass CraftingInventory to handle source items and crafting result
// Source elements should be destroyed if crafting result is taken
// Crafting result should be read-only
for (u8 i = 0 ; i < 9 ; ++i) {
const ItemStack &stack = m_craftingInventory.getStack(i % 3, i / 3);
if (stack.item().id()) {
m_craftingInventory.setStack(i % 3, i / 3, (stack.amount() > 1) ? stack.item().id() : 0, stack.amount() - 1);
}
}
m_craftingInventoryWidget.init(m_craftingInventory);
}
}
void WorkbenchWidget::draw(RenderTarget &target, RenderStates states) const {
applyTransform(states);
target.draw(m_background, states);
target.draw(m_craftingInventoryWidget, states);
target.draw(m_craftingResultInventoryWidget, states);
target.draw(m_playerInventoryWidget, states);
target.draw(m_hotbarInventoryWidget, states);
target.draw(m_mouseItemWidget, states);
}