OpenMiner/source/server/core/NetworkInputHandler.hpp
2020-03-17 22:22:22 +01:00

40 lines
1.4 KiB
C++

/*
* =====================================================================================
*
* OpenMiner
*
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
*
* This file is part of OpenMiner.
*
* OpenMiner is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* OpenMiner is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#ifndef NETWORKINPUTHANDLER_HPP_
#define NETWORKINPUTHANDLER_HPP_
#include <gk/core/input/InputHandler.hpp>
class NetworkInputHandler : public gk::InputHandler {
public:
void setKeyPressed(gk::GameKey key, bool isPressed) {
m_keysPressed[key] = isPressed;
}
};
#endif // NETWORKINPUTHANDLER_HPP_