OpenMiner/source/client/scene/ClientScene.cpp
2020-04-29 21:17:28 +02:00

47 lines
1.8 KiB
C++

/*
* =====================================================================================
*
* OpenMiner
*
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
*
* This file is part of OpenMiner.
*
* OpenMiner is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* OpenMiner is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#include "AnimationController.hpp"
#include "ClientScene.hpp"
#include "RenderingController.hpp"
ClientScene::ClientScene() {
m_controllers.emplace_back(new AnimationController);
m_controllers.emplace_back(new RenderingController);
}
void ClientScene::draw(gk::RenderTarget &target, gk::RenderStates states) const {
if (!m_camera) return;
// Subtract the camera position - see comment in ClientWorld::draw()
gk::Vector3d cameraPosition = m_camera->getDPosition();
states.transform.translate(-cameraPosition.x, -cameraPosition.y, -cameraPosition.z);
for (auto &controller : m_controllers)
controller->draw(m_registry, target, states);
}