OpenMiner/source/client/graphics/TextureAtlas.hpp
2020-07-14 23:30:40 +02:00

76 lines
2.3 KiB
C++

/*
* =====================================================================================
*
* OpenMiner
*
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
*
* This file is part of OpenMiner.
*
* OpenMiner is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* OpenMiner is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#ifndef TEXTUREATLAS_HPP_
#define TEXTUREATLAS_HPP_
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include <gk/core/IntTypes.hpp>
#include <gk/core/Rect.hpp>
#include <gk/gl/Texture.hpp>
class TextureAtlas {
public:
TextureAtlas() = default;
void addFile(const std::string &path, const std::string &filename);
void packTextures();
void clear();
void loadFromRegistry(const std::string &texturePack = "");
u16 getTextureID(const std::string &filename) const;
gk::FloatRect getTexCoords(const std::string &filename, bool normalized = true) const;
const gk::Texture &texture() const { return m_texture; }
bool isReady() const { return m_isReady; }
private:
// Expected texture size
u16 m_tileSize = 0;
// Mapping between filename and internal texture ID
std::unordered_map<std::string, u16> m_textureMap;
// Textures to pack together
using SurfacePtr = std::unique_ptr<SDL_Surface, decltype(&SDL_FreeSurface)>;
std::vector<SurfacePtr> m_textures;
// Packed texture
gk::Texture m_texture;
// Is the texture atlas ready to use?
bool m_isReady = false;
};
#endif // TEXTUREATLAS_HPP_