OpenMiner/include/states/SettingsMenuState.hpp
exilief dc8d781393 Switching from SDL to SFML (#14)
* Add SFML support besides SDL. Choose with global macro USE_SDL / USE_SFML.

+ Small fixes to make it compile on MinGW (with Glad instead of GLEW -> option NO_GLEW)

* Add SFML support besides SDL (Part 3). Cleaned up some macros.

* Add SFML support besides SDL (Part 4). Small SFML fixes. Changed Spaces->Tabs

* Add SFML support besides SDL (Part 5). Cleaning up more macros + small fixes.

* Port to SFML. Removed all SDL code.

* Small changes

* Conversion functions to/from SFML types for Vector2/3 and Color.

* Removed unused SDL files

* Changes for SFML port

* Changes for SFML port

* Fixed line endings (probably?)
2018-12-26 18:36:46 +01:00

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933 B
C++

/*
* =====================================================================================
*
* Filename: SettingsMenuState.hpp
*
* Description:
*
* Created: 29/06/2018 06:11:43
*
* Author: Quentin Bazin, <quent42340@gmail.com>
*
* =====================================================================================
*/
#ifndef SETTINGSMENUSTATE_HPP_
#define SETTINGSMENUSTATE_HPP_
#include "ApplicationState.hpp"
#include "MenuWidget.hpp"
#include "Shader.hpp"
#include "RectangleShape.hpp"
class SettingsMenuState : public ApplicationState {
public:
SettingsMenuState(ApplicationState *parent = nullptr);
void onEvent(const sf::Event &event) override;
void update() override;
private:
void draw(RenderTarget &target, RenderStates states) const override;
MenuWidget m_menuWidget{1, 8};
Shader m_shader;
RectangleShape m_background;
};
#endif // SETTINGSMENUSTATE_HPP_