OpenMiner/include/core/Window.hpp
exilief dc8d781393 Switching from SDL to SFML (#14)
* Add SFML support besides SDL. Choose with global macro USE_SDL / USE_SFML.

+ Small fixes to make it compile on MinGW (with Glad instead of GLEW -> option NO_GLEW)

* Add SFML support besides SDL (Part 3). Cleaned up some macros.

* Add SFML support besides SDL (Part 4). Small SFML fixes. Changed Spaces->Tabs

* Add SFML support besides SDL (Part 5). Cleaning up more macros + small fixes.

* Port to SFML. Removed all SDL code.

* Small changes

* Conversion functions to/from SFML types for Vector2/3 and Color.

* Removed unused SDL files

* Changes for SFML port

* Changes for SFML port

* Fixed line endings (probably?)
2018-12-26 18:36:46 +01:00

53 lines
1.1 KiB
C++

/*
* =====================================================================================
*
* Filename: Window.hpp
*
* Description:
*
* Created: 20/12/2014 00:16:51
*
* Author: Quentin Bazin, <quent42340@gmail.com>
*
* =====================================================================================
*/
#ifndef WINDOW_HPP_
#define WINDOW_HPP_
#include <memory>
#include <string>
#include <SFML/Graphics/RenderWindow.hpp>
#include "IntTypes.hpp"
#include "RenderTarget.hpp"
class Window : public RenderTarget {
public:
void open(const std::string &caption, u16 width, u16 height);
void clear();
void display();
void setVerticalSyncEnabled(bool enabled);
u16 width() const { return m_width; }
u16 height() const { return m_height; }
void close() { m_isOpen = false; }
bool isOpen() const { return m_isOpen; }
sf::RenderWindow &window() { return m_window; }
const sf::RenderWindow &window() const { return m_window; }
private:
sf::RenderWindow m_window;
u16 m_width;
u16 m_height;
bool m_isOpen;
};
#endif // WINDOW_HPP_