84 lines
2.5 KiB
C++
84 lines
2.5 KiB
C++
/*
|
|
* =====================================================================================
|
|
*
|
|
* OpenMiner
|
|
*
|
|
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
|
|
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
|
|
*
|
|
* This file is part of OpenMiner.
|
|
*
|
|
* OpenMiner is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* OpenMiner is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
|
|
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*
|
|
* =====================================================================================
|
|
*/
|
|
#ifndef SERVERAPPLICATION_HPP_
|
|
#define SERVERAPPLICATION_HPP_
|
|
|
|
#include <gk/core/ArgumentParser.hpp>
|
|
#include <gk/core/GameClock.hpp>
|
|
#include <gk/core/EventHandler.hpp>
|
|
|
|
#include "LuaCore.hpp"
|
|
#include "Registry.hpp"
|
|
#include "ScriptEngine.hpp"
|
|
#include "Server.hpp"
|
|
#include "ServerCommandHandler.hpp"
|
|
#include "ServerModLoader.hpp"
|
|
#include "PlayerList.hpp"
|
|
#include "WorldController.hpp"
|
|
|
|
struct ServerOnlineEvent {
|
|
bool isOnline;
|
|
int port;
|
|
};
|
|
|
|
class ServerApplication {
|
|
public:
|
|
ServerApplication(int argc = 0, char **argv = nullptr);
|
|
ServerApplication(gk::EventHandler &eventHandler);
|
|
|
|
void init();
|
|
|
|
int run(bool isProtected = true);
|
|
|
|
void setSingleplayer(bool isSingleplayer) { m_server.setSingleplayer(isSingleplayer); }
|
|
void setPort(u16 port) { m_port = port; }
|
|
|
|
private:
|
|
void update();
|
|
void mainLoop();
|
|
|
|
gk::ArgumentParser m_argumentParser;
|
|
gk::GameClock m_clock;
|
|
gk::EventHandler *m_eventHandler = nullptr;
|
|
gk::LoggerHandler m_loggerHandler;
|
|
|
|
Registry m_registry;
|
|
|
|
u16 m_port = 4242;
|
|
|
|
WorldController m_worldController{m_registry, m_clock};
|
|
PlayerList m_players;
|
|
|
|
ScriptEngine m_scriptEngine;
|
|
ServerModLoader m_modLoader{m_scriptEngine, m_registry, m_worldController, m_players};
|
|
|
|
Server m_server;
|
|
ServerCommandHandler m_serverCommandHandler{m_scriptEngine, m_server, m_worldController, m_players, m_registry};
|
|
};
|
|
|
|
#endif // SERVERAPPLICATION_HPP_
|