OpenMiner/source/server/core/PlayerList.hpp

62 lines
2.1 KiB
C++

/*
* =====================================================================================
*
* OpenMiner
*
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
*
* This file is part of OpenMiner.
*
* OpenMiner is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* OpenMiner is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#ifndef PLAYERLIST_HPP_
#define PLAYERLIST_HPP_
#include <unordered_map>
#include "ServerPlayer.hpp"
class PlayerList {
using PlayerMap = std::unordered_map<std::string, ServerPlayer>;
using Iterator = PlayerMap::iterator;
using ConstIterator = PlayerMap::const_iterator;
public:
ServerPlayer &addPlayer(const std::string &name, bool isNewPlayer);
ServerPlayer *connectPlayer(const std::string &name, ClientInfo &client, bool isSingleplayer);
void disconnectPlayer(const std::string &name);
const ServerPlayer *getPlayer(const std::string &name) const;
ServerPlayer *getPlayer(const std::string &name);
ServerPlayer *getPlayerFromClientID(u16 clientID);
Iterator begin() { return m_players.begin(); }
Iterator end() { return m_players.end(); }
ConstIterator begin() const { return m_players.begin(); }
ConstIterator end() const { return m_players.end(); }
std::size_t size() const { return m_players.size(); }
private:
PlayerMap m_players;
};
#endif // PLAYERLIST_HPP_