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OpenMiner/source/client/graphics
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Quentin Bazin e2f288cc86 [external/gamekit] Updated. Fixed build for MSVC (VS2019).
Also fixed a lot of warning from MSVC.
2021-06-23 16:28:38 +02:00
..
CelestialObject.cpp
[external/gamekit] Vertex attr layout is now handled by VertexBuffer.
2021-06-11 05:26:12 +02:00
CelestialObject.hpp
[external/gamekit] Vertex attr layout is now handled by VertexBuffer.
2021-06-11 05:26:12 +02:00
ChunkRenderer.cpp
[external/gamekit] Updated. Fixed build for MSVC (VS2019).
2021-06-23 16:28:38 +02:00
ChunkRenderer.hpp
[ClientWorld] No longer handles chunk renderering.
2021-06-10 18:44:38 +02:00
Framebuffer.cpp
[external/gamekit] Vertex attr layout is now handled by VertexBuffer.
2021-06-11 05:26:12 +02:00
Framebuffer.hpp
[GameState] Framebuffer-related code has been moved. [Framebuffer] Now able to store depth data into a texture. [screen.f.glsl] Added a pseudo-underwater event.
2020-06-30 00:29:23 +02:00
PlayerBox.cpp
[external/gamekit] Updated. Fixed build for MSVC (VS2019).
2021-06-23 16:28:38 +02:00
PlayerBox.hpp
First step of SDL2 migration.
2020-07-08 00:12:22 +02:00
Skybox.cpp
Improved support for Clang.
2021-06-10 02:04:14 +02:00
Skybox.hpp
[Lua API] Added moon, sun and stars attributes in sky definition.
2020-07-17 19:58:45 +02:00
TextureAtlas.cpp
[external/gamekit] Updated. Fixed build for MSVC (VS2019).
2021-06-23 16:28:38 +02:00
TextureAtlas.hpp
[TextureAtlas] Some functions are private now.
2021-06-05 17:23:13 +02:00
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