This website requires JavaScript.
Explore
Help
Sign In
Quent42340
/
OpenMiner
Watch
1
Star
0
Fork
0
You've already forked OpenMiner
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
OpenMiner
/
resources
/
shaders
History
Quentin Bazin
7d375ac843
[game.f.glsl] Now using normal for face shading.
...
Also inverted south/north and west/east shading.
2021-06-17 18:21:06 +02:00
..
basic.f.glsl
[basic.f.glsl] Small tweaks on InventoryCube shading.
2020-03-05 18:59:26 +01:00
basic.v.glsl
Shaders don't use blockID anymore.
Fixes
#48
.
2020-02-19 19:30:07 +09:00
fog.f.glsl
[GameTime] Added to centralize time, sunlight intensity and sky color.
2020-07-17 19:58:45 +02:00
game.f.glsl
[game.f.glsl] Now using normal for face shading.
2021-06-17 18:21:06 +02:00
game.v.glsl
[Vertex] Default AO value is now 4.
2021-06-17 18:10:45 +02:00
light.f.glsl
[shaders|textures] Moved into 'resources' folder. [Types->IntTypes] Renamed.
2018-06-25 18:42:50 +02:00
screen.f.glsl
[Lua API] Added properties 'fog_color' and 'fog_depth'.
2020-06-30 01:45:30 +02:00
screen.v.glsl
[Framebuffer] Added. [GameState] Now using a framebuffer to render the scene and apply effects.
2020-06-29 23:18:24 +02:00
skybox.f.glsl
[Skybox] Stars added.
2020-07-17 19:58:45 +02:00
skybox.v.glsl
[Skybox] Now uses its own shader.
2020-07-17 19:58:45 +02:00