Quentin Bazin
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ef0160d19b
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[Camera] Basic jump.
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2018-06-18 12:24:46 +02:00 |
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Quentin Bazin
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7191b61bdf
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[ApplicationState] Using new rendering system.
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2018-06-14 23:36:01 +02:00 |
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Quentin Bazin
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65df0259da
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[Chunk] Now using new renderer, but vertex attributes offset handling needs to be implemented in RenderTarget or VertexBuffer somehow.
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2018-06-14 23:07:20 +02:00 |
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Quentin Bazin
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7201b31b55
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[IDrawable|RenderStates|RenderTarget] Added. Trying a new rendering system based on the SFML one.
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2018-06-14 21:16:56 +02:00 |
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Quentin Bazin
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8e6a0df267
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[Camera] Small optimization.
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2018-06-14 04:19:16 +02:00 |
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Quentin Bazin
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e56a6b7d2f
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Headers cleaned. [CMakeLists.txt] Now using -O3 and -ffast-math.
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2018-06-14 03:20:20 +02:00 |
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Quentin Bazin
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81368b2a66
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[TerrainGenerator] Added. Lot of code removed from Chunk.
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2018-06-12 23:08:42 +02:00 |
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Quentin Bazin
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5a969f055a
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Merged with last 'dev' branch commit.
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2018-06-05 16:51:58 +02:00 |
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Quentin Bazin
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4bdea4b341
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Lots of small fixes.
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2018-06-05 16:17:40 +02:00 |
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Quentin Bazin
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810a3b5ed3
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Extra whitespaces stripped.
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2018-06-05 01:24:54 +02:00 |
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Quentin Bazin
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58c23a7e66
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[README] Rewrited in Markdown. [SDLManager] Rewrited into SDLLoader. [ApplicationState] Improved.
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2015-07-17 17:08:53 +02:00 |
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Quentin Bazin
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96e3c28a24
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[README] Screenshot added.
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2015-02-06 01:44:16 +01:00 |
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Quentin Bazin
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72918f2cdc
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[Fog] OK.
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2014-12-29 02:57:29 +01:00 |
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Quentin Bazin
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31d1f29cdf
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[Skybox] Working on it.
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2014-12-26 00:39:10 +01:00 |
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Quentin Bazin
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d8a3924503
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[Shaders] Working on fog.
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2014-12-23 16:15:44 +01:00 |
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Quentin Bazin
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318c7ad77f
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[README] Updated.
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2014-12-21 17:02:09 +01:00 |
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Quentin Bazin
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d638c7067c
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[Issue] Trying to fix black textures.
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2014-12-20 12:59:59 +01:00 |
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Quentin Bazin
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f69b2e9580
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Using SDL now.
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2014-12-20 01:46:31 +01:00 |
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Quentin Bazin
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0b806a93c6
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[Chunk] Working on it.
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2014-12-18 07:02:48 +01:00 |
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Quentin Bazin
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fad91e840f
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[Shader] added. [GameState] OK.
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2014-12-15 16:47:30 +01:00 |
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