74 Commits

Author SHA1 Message Date
Quentin Bazin
72e34ce9ea [Player] Eye height and jump speed tweaked. 2018-12-29 04:51:37 +01:00
Quentin Bazin
42df982956 Now using GameKit. 2018-12-29 02:23:23 +01:00
Quentin Bazin
5eb6e115f5 [Lua] Now using string IDs instead of integer IDs. 2018-12-28 21:23:26 +01:00
Quentin Bazin
789f75b46f [Block|Item] Now holds an unique name, but id is still used everywhere. 2018-12-28 08:36:56 +01:00
Quentin Bazin
b05ff08ce0 [Registry] Numerical ID are not longer required. [Block|Item] 'name' -> 'label'. 2018-12-28 06:57:34 +01:00
Quentin Bazin
e1331b4815 [#14] Reverted back to SDL2. Fixed #17. 2018-12-28 06:21:29 +01:00
Quentin Bazin
db6cd801ea [Texture] Removed. (#14) 2018-12-26 21:02:03 +01:00
Quentin Bazin
1a501cd669 [Camera] Added. Used in Player. 2018-12-26 21:02:03 +01:00
Quentin Bazin
07b534b15b [Camera] Merged into Player. 2018-12-26 21:02:03 +01:00
Quentin Bazin
3104cf9cfb [ChunkBuilder] Smooth lighting fixed on back faces. Code refactored a bit. [recipes.xml] Slab recipe added. 2018-07-07 16:24:35 +02:00
Quentin Bazin
7e9ab36aa6 [Player] Hotbar inventory merged into PlayerInventory since InventoryWidget now supports an offset. 2018-07-07 15:46:02 +02:00
Quentin Bazin
35ea412434 [Chunk|ChunkBuilder] Third layer added for leaves. 2018-07-06 16:25:09 +02:00
Quentin Bazin
4ca4109a81 [Chunk|ChunkBuilder] Solid and liquid layers now separated. Fixed #4. 2018-07-06 15:51:29 +02:00
Quentin Bazin
fd4c357403 [BlockInfoWidget] Waila-like widget added. 2018-07-06 15:11:09 +02:00
Quentin Bazin
790d03ac71 [ChunkLightmap] Small tweaks. 2018-07-06 13:53:01 +02:00
Quentin Bazin
2003ee63dc [ChunkBuilder] Very basic smooth lighting implementation. 2018-07-06 11:58:34 +02:00
Quentin Bazin
31411a9da6 [Box] Added. [BlockCursor] Now displaying correct box size. 2018-07-02 04:30:17 +02:00
Quentin Bazin
4f64ede62a [ChunkBuilder] First slab test. 2018-06-30 22:27:46 +02:00
Quentin Bazin
7713bb4693 [SettingsMenuState] Render distance button: Done. 2018-06-30 05:07:57 +02:00
Quentin Bazin
618ff96277 [Block|Item] Block hardness and item mining level/speed handled. 2018-06-29 21:55:47 +02:00
Quentin Bazin
95842ddc07 [Block] Item drop added. Now CoalOre drops Coal and Stone drops Cobblestone. 2018-06-29 21:18:48 +02:00
Quentin Bazin
54ae2e2a68 [BlockFurnace] Now displaying the corresponding texture when the furnace is active. 2018-06-29 09:48:37 +02:00
Quentin Bazin
a258fde36a [BlockFurnace] Now able to smelt iron ore into ingots, using coal as fuel. 2018-06-29 08:56:59 +02:00
Quentin Bazin
9c16bfd264 [BlockData] Added. [BlockWorkbench] Now keeps items stored inside. 2018-06-29 07:16:51 +02:00
Quentin Bazin
e5dbcb565a [BlockFurnace|FurnaceWidget] Added. 2018-06-28 10:13:29 +02:00
Quentin Bazin
f451b9754b [BlockWater] Now spread around. 2018-06-28 09:58:37 +02:00
Quentin Bazin
a2eeb41e48 [Chunk] Small improvement. 2018-06-28 09:22:57 +02:00
Quentin Bazin
e8173578b1 [Player] Added, it's only a container for player's inventory. [BlockWorkbench] Added. Can display WorkbenchWidget on right click. 2018-06-27 05:09:30 +02:00
Quentin Bazin
3a62fdc598 [shaders|textures] Moved into 'resources' folder. [Types->IntTypes] Renamed. 2018-06-25 18:42:50 +02:00
Quentin Bazin
b18333d43c [BlockType|ItemType|ItemBlock] Added. Better block/item id handling! 2018-06-25 18:12:27 +02:00
Quentin Bazin
e236622408 [ChunkLightmap] Added. Lot of code removed from Chunk. 2018-06-25 15:59:25 +02:00
Quentin Bazin
80af5423f7 [Chunk] Sunlight added. 2018-06-25 00:51:51 +02:00
Quentin Bazin
09ba9c84d3 [Chunk] First attempt to lighting. 2018-06-25 00:05:21 +02:00
Quentin Bazin
6806fcd8fe [Block|ChunkBuilder] Transparent leaves. [game.v.glsl] Waving leaves. 2018-06-24 09:42:11 +02:00
Quentin Bazin
75c8352501 [BlockWater] Added. Failed to add a good block updating system. 2018-06-24 01:09:32 +02:00
Quentin Bazin
be69cfbc5b [Chunk] Now stores u32 instead of Block. [Registry] Added. 2018-06-23 23:05:36 +02:00
Quentin Bazin
fb3f7f0501 Lot of changes. [...]
[Renderer] Deleted, code moved to Application.
[Transformable] Transformations are now applied to model matrix in applyTransform.
[ResourceHandler|TextureLoader|XMLFile] Added.
[Debug|Exception] Updated.
2018-06-21 05:45:17 +02:00
Quentin Bazin
46fb26ab76 [Block] Now possible to change grass into dirt. 2018-06-20 04:22:42 +02:00
Quentin Bazin
5f38eaaeb0 [Chunk|ChunkBuilder] Small improvements. 2018-06-20 03:45:30 +02:00
Quentin Bazin
81209dbe64 [ChunkBuilder] Now handling block opacity correctly. 2018-06-20 02:23:39 +02:00
Quentin Bazin
4acc070077 [VertexBuffer] No longer store draw mode and data offsets. 2018-06-20 01:07:18 +02:00
Quentin Bazin
ff059f2b04 [Vertex] Structure added. [RenderTarget] Now supports all vertex attributes. 2018-06-20 00:57:27 +02:00
Quentin Bazin
b1d1e88593 [ChunkBuilder] Added. 2018-06-19 23:26:51 +02:00
Quentin Bazin
ab760e47de [World] Can hold more than one chunk in height now. 2018-06-19 05:38:14 +02:00
Quentin Bazin
ac88ba4b97 [Block] Useless code removed. 2018-06-18 21:45:22 +02:00
Quentin Bazin
ef0160d19b [Camera] Basic jump. 2018-06-18 12:24:46 +02:00
Quentin Bazin
d9e11d82d2 [Block] Now supports wood rings and grass sides. [Chunk] Small changes to cubeCoords to display textures correctly. Though drawOutlines may not work anymore. 2018-06-16 17:21:03 +02:00
Quentin Bazin
e4db36e0e4 [TerrainGenerator] Now using another generation. [Chunk] Block storage heavily reworked. Now using a compile-time array instead of a vector. 2018-06-16 16:45:48 +02:00
Quentin Bazin
7191b61bdf [ApplicationState] Using new rendering system. 2018-06-14 23:36:01 +02:00
Quentin Bazin
65df0259da [Chunk] Now using new renderer, but vertex attributes offset handling needs to be implemented in RenderTarget or VertexBuffer somehow. 2018-06-14 23:07:20 +02:00