18 Commits

Author SHA1 Message Date
Quentin Bazin
e0b3e66dfe [ClientApplication|ServerApplication] Small fixes. 2020-06-23 19:12:15 +02:00
Quentin Bazin
0cb165167e [external/gamekit] Updated. 2020-06-04 01:46:47 +02:00
Quentin Bazin
0faeb1b5db [external/gamekit] Updated. Client and server now have different names in the log. 2020-06-01 01:33:17 +02:00
Quentin Bazin
1ed3f68d91 [external/gamekit] Updated. SFML issue related to mouse raw movement is now fixed. 2020-05-28 16:59:10 +02:00
Quentin Bazin
fe071163d4 Fixed #96. 2020-05-20 20:11:49 +02:00
Quentin Bazin
7194d718f1 Temporary fix for mouse raw movement while a mouse button is pressed. 2020-05-15 19:27:24 +02:00
Quentin Bazin
147394ed2b [KeyboardHandler] Added. Keys are now saved to config/keys.lua on client exit. 2020-05-15 00:27:12 +02:00
Quentin Bazin
db78953e1d [ClientApplication|Config] Now saving config on client exit. 2020-05-15 00:27:12 +02:00
Quentin Bazin
46dfc61c8f [ClientApplication] Now supports window resizing, pseudo-fullscreen mode and vsync. 2020-05-15 00:27:12 +02:00
Quentin Bazin
6f664b4255 Fixed texture bleeding and mouse-controlled camera movement. 2020-05-15 00:27:12 +02:00
Quentin Bazin
81e3326dc8 [ClientApplication] Now centering the window on the screen. 2020-05-15 00:27:12 +02:00
Quentin Bazin
333222e2a7 First step of SFML migration. 2020-05-15 00:27:12 +02:00
Quentin Bazin
057b1107a2 [config] Folder created for client/server config files. 2020-05-10 20:02:37 +02:00
Quentin Bazin
fbbeae5f7f [InventoryCube] Texture rendering fixed. 2020-04-29 21:17:28 +02:00
Quentin Bazin
15218e2214 Adapted to dynamic attributes commit in GameKit. 2020-04-03 04:04:19 +02:00
Quentin Bazin
e1e1c468eb [ClientApplication|ServerApplication] Updated for new 'gk::ArgumentHandler' version. 2020-03-18 01:51:26 +01:00
Quentin Bazin
93308c9f14 Basic texture pack system added (see #34). 2020-03-18 00:42:56 +01:00
Quentin Bazin
bc3226eedc Folders reorganized. 2020-03-17 22:22:22 +01:00