Quentin Bazin
d5f5082bb0
Added -Wconversion and fixed warnings.
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This mostly forces the casts to be explicit.
2021-06-09 04:36:26 +02:00
Quentin Bazin
b7c9658ac3
[ChunkMeshBuilder] Small optimisation for getBlockState.
2021-06-05 17:23:13 +02:00
Quentin Bazin
5ff8f9b78b
Fixed lighting issues.
2021-06-05 17:23:13 +02:00
Quentin Bazin
2bdc999294
[ClientWorld] Removing neighbour creation seems to improve performance.
2021-06-05 17:23:13 +02:00
Quentin Bazin
f30f2ca727
Small optimizations.
2021-06-05 17:23:13 +02:00
Quentin Bazin
a9657751ed
[external/sol2] Updated.
2021-06-05 17:23:13 +02:00
Quentin Bazin
10b5235a42
[ClientWorld] Small improvement.
2021-06-05 17:23:13 +02:00
Quentin Bazin
d73cb5e274
Small optimizations.
2021-06-05 17:23:13 +02:00
Quentin Bazin
9c4199bcb7
Chunk meshing is no longer limited by framerate.
2021-06-05 17:23:13 +02:00
Quentin Bazin
33847538ba
[ChunkBuilder] Removed.
2021-06-05 17:23:13 +02:00
Quentin Bazin
39bb2c949a
[ChunkMeshBuilder] Comment added.
2021-06-05 17:23:13 +02:00
Quentin Bazin
7b6ea921f8
[TextureAtlas] Some functions are private now.
2021-06-05 17:23:13 +02:00
Quentin Bazin
4bef97c3cf
[ChunkMeshBuilder] Changed method, fixed lighting bugs.
2021-06-05 17:23:13 +02:00
Quentin Bazin
c76f944132
[ChunkMeshBuilder] Direct surrounding chunks are now handled.
2021-06-05 17:23:13 +02:00
Quentin Bazin
2496f2e9ee
Mesh building is now asynchronous.
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- Added ChunkMeshBuilder to replace ChunkBuilder
- Added ThreadPool
Note: Surrounding chunks are not handled yet.
2021-06-05 17:23:13 +02:00
Quentin Bazin
b41739146e
Fixed server crash when two players tried to connect with same name.
2021-05-23 02:43:18 +02:00
Quentin Bazin
d738e0cb7a
[DebugOverlay] Use Shift+F3 to show OpenGL-related info.
2021-05-23 02:24:41 +02:00
Quentin Bazin
127d20009e
[EngineConfig] Changed to 0.0.10.
2021-05-22 21:16:05 +02:00
Quentin Bazin
451fc714ed
[BlockCursor] Fixed right-click holding.
2021-05-22 20:23:12 +02:00
Quentin Bazin
ebe9887ecf
[ChunkLightmap] Removed useless lines.
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It doesn't seem the engine needs to revert addSunlight anymore, but it may be subject to change, so I removed it as long as I don't see another problem.
2021-05-22 16:14:47 +02:00
Quentin Bazin
e15dbcc6e5
Cleaned useless commented code.
2021-05-22 16:14:47 +02:00
Quentin Bazin
8d728a6ce5
[ClientChunk] Cleaned useless code.
2021-05-22 16:14:47 +02:00
Quentin Bazin
2ff5490efd
[Minimap] Now allows switching mode with 'M' key.
2021-05-22 16:14:47 +02:00
Quentin Bazin
46d1c4a3aa
[ClientProfiler] Added.
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[external/gamekit] Updated.
2021-05-22 16:14:47 +02:00
Quentin Bazin
95a804d9fc
[World] Performance fix (for MinGW).
2021-05-22 16:14:47 +02:00
Quentin Bazin
758813a35d
[EngineConfig] Bump VERSION_SUFFIX to 'pre8'.
2021-05-22 16:14:47 +02:00
Quentin Bazin
03a932c2c4
[ServerWorld] Added a timeout to chunk request queue loop.
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Also added a 10 sec timeout on individual chunk requests.
2021-05-22 16:14:47 +02:00
Quentin Bazin
a43c24b3de
[ClientWorld] Removed debug message.
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When placing a block, this message was sent everytime since local and remote chunk match.
2021-05-22 16:14:47 +02:00
Quentin Bazin
e763330597
Fixed sunlight update.
2021-05-22 16:14:47 +02:00
Quentin Bazin
bf7c21887d
Fixed InventoryCube display.
2021-05-22 16:14:47 +02:00
Quentin Bazin
fa194fd9e2
Fixed dimension change.
2021-05-22 16:14:47 +02:00
Quentin Bazin
8ecd91715e
No longer using string to represent vertex attr.
2021-05-22 16:14:47 +02:00
Quentin Bazin
bfc78434f5
[ClientChunk] Only start meshing if all neighbours are initialized.
2021-05-22 16:14:47 +02:00
Quentin Bazin
d6d5717a43
[ServerWorld] Chunk send requests seems to be working.
2021-05-22 16:14:47 +02:00
Quentin Bazin
199be908ae
[ServerWorld] Tried to improve chunk sending.
2021-05-22 16:14:47 +02:00
Quentin Bazin
0144b928b3
[ServerChunk] Only update light with all neighbours.
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Also wait for m_readyToSend to be true.
2021-05-22 16:14:47 +02:00
Quentin Bazin
1ea2c350e4
[ClientWorld] Now removes far uninitialized chunks.
2021-05-22 16:14:47 +02:00
Quentin Bazin
e84cf25fdb
[DebugLightmapViewer] Added.
2021-05-22 16:14:47 +02:00
Quentin Bazin
b6cf7bd4ad
ChunkLightmap::updateLights() no longer returns a boolean.
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Updating lights will already enable hasChanged flag of the correct chunks if needed.
2021-05-22 16:14:47 +02:00
Quentin Bazin
eaae61f01b
Attempting to remove the big loops in ClientWorld and ServerWorld.
2021-05-22 16:14:47 +02:00
Quentin Bazin
bc5e9bc2c7
Improved server-side player chunk management.
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- [ServerCommandHandler] Now handling PlayerChunkPosUpdate.
- [ServerChunk] sendChunkData moved from ServerWorld.
- [ServerWorld] Now using PlayerChunkPosUpdate instead of the old loop.
2021-05-22 16:14:47 +02:00
Quentin Bazin
5bdacba397
[ClientPlayer] Now sending PlayerChunkPosUpdate.
2021-05-22 16:14:47 +02:00
Quentin Bazin
6f97f53416
[ServerWorld] Fixed holes in the world.
2021-05-22 16:14:47 +02:00
Quentin Bazin
dd9b56f66d
[ServerWorld] Now sending ChunkUnload when needed.
2021-05-22 16:14:47 +02:00
Quentin Bazin
25569da358
[ClientWorld] Client still needs to remove empty chunks it creates.
2021-05-22 16:14:47 +02:00
Quentin Bazin
ee03d64254
[PlayerList] Now clearing player loaded chunks when disconnecting.
2021-05-22 16:14:47 +02:00
Quentin Bazin
0f993e9dbf
[ClientWorld] Client is no longer in charge of removing chunks.
2021-05-22 16:14:47 +02:00
Quentin Bazin
22ef44e12c
Moved ChunkUnload sending from client to server.
2021-05-22 16:14:47 +02:00
Quentin Bazin
b687c6850c
Best working version.
2021-05-22 16:14:47 +02:00
Quentin Bazin
be4ff6c9da
Various fixes.
2021-05-22 16:14:47 +02:00