33 Commits

Author SHA1 Message Date
Quentin Bazin
cc85f5f050 [docs/network-protocol.md] Added. 2020-06-19 17:18:18 +02:00
Quentin Bazin
fc3fafc1a8 [Lua API] Key definition: OK. Can't be remapped yet. 2020-06-19 16:20:35 +02:00
Quentin Bazin
c1176a438d [ChatCommandHandler] '/stop' command added. 2020-06-19 02:51:33 +02:00
Quentin Bazin
9f01a538cb [Network] 'PlayerRotUpdate' packet added. Fixed #86. 2020-06-04 17:36:09 +02:00
Quentin Bazin
a7c72d7f2d [ServerConfig] 'maxPlayers' added. 2020-06-02 16:28:16 +02:00
Quentin Bazin
742b1f2092 Replaced std::cerr usage with gkError() and gkWarning(). 2020-06-02 06:32:14 +02:00
Quentin Bazin
301d33fa5d Server is now aware of each player's held item. Closed #110. 2020-06-02 05:51:10 +02:00
Quentin Bazin
cdfecd4310 Now using entt::registry::visit to serialize entities. Closed #102. 2020-06-01 21:31:14 +02:00
Quentin Bazin
f440525ed7 [Network] 'ServerClosed' packet added. Fixed #106. 2020-05-26 17:51:04 +02:00
Quentin Bazin
3f2908a6b3 [CMakeLists.txt] Improved 'sol2' integration. 2020-05-22 20:55:17 +02:00
Quentin Bazin
b34480565c [LuaCore] New event 'PlayerConnected' added. 2020-05-22 05:34:02 +02:00
Quentin Bazin
b789fc3d9b [ScriptEngine] Code splitted into multiple files, improving compilation speed. 2020-05-22 04:54:34 +02:00
Quentin Bazin
4ff7714ece Now using ServerConfig in Lua + Collision callback: OK. 2020-05-20 13:39:06 +02:00
Quentin Bazin
5e6103d00d Working on entity Lua API. 2020-05-20 13:39:06 +02:00
Quentin Bazin
dc1b7147c8 Completely removed unused code about UDP sockets. 2020-05-10 22:35:05 +02:00
Quentin Bazin
f9da65ac31 [Server] Fixed singleplayer mode. 2020-05-10 20:14:20 +02:00
Quentin Bazin
c277dc7d87 Packets are now compressed using zlib. Legacy and unused UDP code removed. 2020-05-10 19:36:39 +02:00
Quentin Bazin
9f09a0af55 [LuaCore] New event 'OnBlockDigged' added. 2020-05-04 11:39:01 +02:00
Quentin Bazin
5d4dee14f4 [CollisionController] Now checks the dimension too. 2020-04-29 21:17:28 +02:00
Quentin Bazin
bf7143efb3 [NetworkComponent] Now using server-side entity ID instead of an arbitrary one. 2020-04-29 21:17:28 +02:00
Quentin Bazin
91b3792a20 [ServerConfig] Added for option 'useItemDrops'. 2020-04-29 21:17:28 +02:00
Quentin Bazin
9b9ee6ad07 [CollisionController] Now sends inventory update. 2020-04-29 21:17:28 +02:00
Quentin Bazin
ea88e40c54 [AnimationComponent] Now serialized. 2020-04-29 21:17:28 +02:00
Quentin Bazin
5baec80fb0 [RotationComponent] Added. 2020-04-29 21:17:28 +02:00
Quentin Bazin
597e60b716 [Network] 'EntityDespawn' packet added. 2020-04-29 21:17:28 +02:00
Quentin Bazin
580789deee [NetworkComponent|NetworkController] Added. 2020-04-29 21:17:28 +02:00
Quentin Bazin
38b3c2aa48 [PlayerList] Added to store players in server. 2020-04-29 21:17:28 +02:00
Quentin Bazin
2f4188bf4a Entity serialization is almost complete, only rendering data left. 2020-04-29 21:17:28 +02:00
Quentin Bazin
423237f484 Adapted to DEBUG macro removal in GameKit. 2020-04-03 07:27:57 +02:00
Quentin Bazin
2ecef2ded9 Door block added. 2020-03-29 19:25:40 +02:00
Quentin Bazin
db587f13c6 Singleplayer server will now use a random available port instead of 4242. 2020-03-18 02:17:02 +01:00
Quentin Bazin
ef79c5b8bf [ChatCommandHandler] '/save' and '/load' commands added. 2020-03-18 00:02:20 +01:00
Quentin Bazin
bc3226eedc Folders reorganized. 2020-03-17 22:22:22 +01:00