Quentin Bazin
31b332d7f0
[Block] 'onBlockActivated' can be defined from Lua now.
2019-01-05 00:27:18 +01:00
Quentin Bazin
3cd3266b3b
Small fixes for new GameKit version.
2018-12-29 23:24:38 +01:00
Quentin Bazin
42df982956
Now using GameKit.
2018-12-29 02:23:23 +01:00
Quentin Bazin
50f222f47a
[Window] Now inherits from sf::Window
.
2018-12-28 03:49:24 +01:00
Quentin Bazin
a26a567e95
[ScriptEngine] Added. Items and Blocks are partially loaded from Lua now.
2018-12-20 02:51:30 +01:00
Quentin Bazin
3e6751e6e6
[Application] Template code added to start Lua API later.
2018-12-19 22:36:20 +01:00
Quentin Bazin
be69cfbc5b
[Chunk] Now stores u32 instead of Block. [Registry] Added.
2018-06-23 23:05:36 +02:00
Quentin Bazin
fb3f7f0501
Lot of changes. [...]
...
[Renderer] Deleted, code moved to Application.
[Transformable] Transformations are now applied to model matrix in applyTransform.
[ResourceHandler|TextureLoader|XMLFile] Added.
[Debug|Exception] Updated.
2018-06-21 05:45:17 +02:00
Quentin Bazin
b0050a1f34
[CoreApplication] Replacing most old Application code. [ApplicationState|ApplicationStateStack] Updated.
2018-06-14 02:38:25 +02:00
Quentin Bazin
70efbfce5b
[.gitignore|CMakeLists.txt] Cleaned/improved. [sources] Cleaned some headers.
2018-06-12 09:24:43 +02:00
Quentin Bazin
5a969f055a
Merged with last 'dev' branch commit.
2018-06-05 16:51:58 +02:00
Quentin Bazin
4bdea4b341
Lots of small fixes.
2018-06-05 16:17:40 +02:00
Quentin Bazin
810a3b5ed3
Extra whitespaces stripped.
2018-06-05 01:24:54 +02:00
Quentin Bazin
58c23a7e66
[README] Rewrited in Markdown. [SDLManager] Rewrited into SDLLoader. [ApplicationState] Improved.
2015-07-17 17:08:53 +02:00
Quentin Bazin
f69b2e9580
Using SDL now.
2014-12-20 01:46:31 +01:00
Quentin Bazin
0b806a93c6
[Chunk] Working on it.
2014-12-18 07:02:48 +01:00
Quentin Bazin
fad91e840f
[Shader] added. [GameState] OK.
2014-12-15 16:47:30 +01:00