Quentin Bazin
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bb234ac4d8
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[ClientWorld] Removed SFML-specific fix.
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2020-07-08 00:12:22 +02:00 |
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Quentin Bazin
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5bb5b44ff4
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[main] DPI awareness code added back to the project.
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2020-07-08 00:12:22 +02:00 |
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Quentin Bazin
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1a4227a580
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[gamekit] Updated. Menu background fixed. [Config] Now creating 'config' folder if it doesn't exist yet.
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2020-07-08 00:12:22 +02:00 |
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Quentin Bazin
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b6f531af12
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[TextureAtlas] Updated for SDL.
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2020-07-08 00:12:22 +02:00 |
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Quentin Bazin
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c9b7990c3c
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First step of SDL2 migration.
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2020-07-08 00:12:22 +02:00 |
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Quentin Bazin
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3a325c74ff
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Added '-l/--log-level' to set log level.
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2020-07-05 18:03:13 +02:00 |
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Quentin Bazin
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957ef307c3
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[DebugOverlay] Now using positive modulo from GameKit.
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2020-07-02 20:37:20 +02:00 |
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Quentin Bazin
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e919cbb8f7
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[Lua API] Added properties 'fog_color' and 'fog_depth'.
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2020-06-30 01:45:30 +02:00 |
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Quentin Bazin
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608b53730e
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[Framebuffer] Added. [GameState] Now using a framebuffer to render the scene and apply effects.
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2020-06-29 23:18:24 +02:00 |
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Quentin Bazin
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613487936e
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[ClientAppliction] Fixed #114. Will be backported to 0.0.9.
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2020-06-26 21:48:14 +02:00 |
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Quentin Bazin
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afc4918459
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[ISerializable] Moved to GameKit.
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2020-06-20 01:37:12 +02:00 |
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Quentin Bazin
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0cb165167e
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[external/gamekit] Updated.
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2020-06-04 01:46:47 +02:00 |
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Quentin Bazin
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0faeb1b5db
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[external/gamekit] Updated. Client and server now have different names in the log.
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2020-06-01 01:33:17 +02:00 |
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Quentin Bazin
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a41ad45547
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[CMake] Small fixes. [lua] Updated.
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2020-05-31 23:02:29 +02:00 |
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Quentin Bazin
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1ed3f68d91
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[external/gamekit] Updated. SFML issue related to mouse raw movement is now fixed.
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2020-05-28 16:59:10 +02:00 |
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Quentin Bazin
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3dffbf96e7
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[external/gamekit] Updated.
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2020-05-28 14:48:27 +02:00 |
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Quentin Bazin
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e199d511f4
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Small fixes for MSVC compilation.
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2020-05-28 14:27:24 +02:00 |
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Quentin Bazin
|
f440525ed7
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[Network] 'ServerClosed' packet added. Fixed #106.
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2020-05-26 17:51:04 +02:00 |
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Quentin Bazin
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00b5ba8d14
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Improved cross-compilation for Windows from Linux.
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2020-05-26 17:14:08 +02:00 |
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Quentin Bazin
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5753fc2847
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[external/lua] Changed repo for Windows compatibility. [external/entt] Now using latest stable version.
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2020-05-23 03:57:30 +02:00 |
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Quentin Bazin
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e104e6fc0d
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[CMake] Now handling target link dependencies.
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2020-05-22 20:55:17 +02:00 |
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Quentin Bazin
|
1267bde8c9
|
[external/gamekit] Updated.
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2020-05-22 16:52:38 +02:00 |
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Quentin Bazin
|
12aaad6c50
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All dependencies are now included as submodules. Fixes #101.
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2020-05-22 16:18:34 +02:00 |
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Quentin Bazin
|
0653b802b8
|
[Scene] Added 'createEntityFromModel()'.
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2020-05-20 13:39:06 +02:00 |
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Quentin Bazin
|
675bdb112f
|
[.gitmodules] Now using https:// instead of git:// (please run git submodule sync --recursive).
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2020-05-19 15:43:39 +02:00 |
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Quentin Bazin
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4595d87ac8
|
[external/gamekit] Updated.
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2020-05-15 00:27:12 +02:00 |
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Quentin Bazin
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db78953e1d
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[ClientApplication|Config] Now saving config on client exit.
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2020-05-15 00:27:12 +02:00 |
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Quentin Bazin
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a2c2dba2a6
|
[CompressedPacket] Fixed #97. [gamekit] Updated.
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2020-05-15 00:27:12 +02:00 |
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Quentin Bazin
|
9ce7870a58
|
[external/gamekit] Updated.
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2020-05-15 00:27:12 +02:00 |
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Quentin Bazin
|
46dfc61c8f
|
[ClientApplication] Now supports window resizing, pseudo-fullscreen mode and vsync.
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2020-05-15 00:27:12 +02:00 |
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Quentin Bazin
|
6f664b4255
|
Fixed texture bleeding and mouse-controlled camera movement.
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2020-05-15 00:27:12 +02:00 |
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Quentin Bazin
|
81e3326dc8
|
[ClientApplication] Now centering the window on the screen.
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2020-05-15 00:27:12 +02:00 |
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Quentin Bazin
|
dfcbb3c80d
|
[keys.xml] Updated for SFML.
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2020-05-15 00:27:12 +02:00 |
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Quentin Bazin
|
333222e2a7
|
First step of SFML migration.
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2020-05-15 00:27:12 +02:00 |
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Quentin Bazin
|
2ddc43cb41
|
[sol] Updated to version 3.0.3.
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2020-05-10 19:50:21 +02:00 |
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Quentin Bazin
|
c277dc7d87
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Packets are now compressed using zlib. Legacy and unused UDP code removed.
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2020-05-10 19:36:39 +02:00 |
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Quentin Bazin
|
eb1e961a0f
|
[external/entt] Updated.
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2020-05-01 17:14:42 +02:00 |
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Quentin Bazin
|
f6ec8dc7b6
|
[README.md] Updated.
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2020-04-29 21:17:28 +02:00 |
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Quentin Bazin
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e7abb7ffb2
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SFML and GameKit are now used as git submodules.
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2020-04-29 21:17:28 +02:00 |
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Quentin Bazin
|
5daa09389c
|
Now using C++17 entt version.
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2020-04-29 21:17:28 +02:00 |
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Quentin Bazin
|
0ebf4b60f9
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[entt] Small tweaks for compatibility with C++17 version.
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2020-04-29 21:17:28 +02:00 |
|
Quentin Bazin
|
5815549f7d
|
[Scene] Added. [external/entt] Added.
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2020-04-29 21:17:28 +02:00 |
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Quentin Bazin
|
c128971c13
|
[TerrainGenerator] Better RNG. [Chunk|ServerChunk] Booleans are now atomic.
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2020-03-29 10:12:36 +02:00 |
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Quentin Bazin
|
b3e0d9cd67
|
Small fixes for Windows compilation.
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2020-03-12 14:52:33 +01:00 |
|
Pedro Gimeno
|
d4daaa6355
|
Precision improvements (Part 4)
Fix world generator (to some extent).
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2020-02-24 12:00:02 +01:00 |
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Quentin Bazin
|
7bad35ed54
|
[SimplexNoise] Removed. [TerrainGeneration] Now using FastNoise for land height.
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2020-02-11 20:58:53 +09:00 |
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Quentin Bazin
|
070a689208
|
[FastNoise] Warnings fixed.
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2020-02-07 23:27:46 +09:00 |
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Quentin Bazin
|
460091c506
|
[TerrainGenerator] Working on new terrain generation. [FastNoise] Added.
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2020-01-26 15:25:02 +09:00 |
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Quentin Bazin
|
3e6751e6e6
|
[Application] Template code added to start Lua API later.
|
2018-12-19 22:36:20 +01:00 |
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