Quentin Bazin
4f8628c9e5
[Image] Color now supported. [Text] Now displays text shadow.
2018-06-26 05:42:06 +02:00
Quentin Bazin
9a9a7edf28
[Transformable] Rotation added. [Cube] Added. [ItemWidget] Ugly cube display.
2018-06-26 01:35:19 +02:00
Quentin Bazin
3a62fdc598
[shaders|textures] Moved into 'resources' folder. [Types->IntTypes] Renamed.
2018-06-25 18:42:50 +02:00
Quentin Bazin
09ba9c84d3
[Chunk] First attempt to lighting.
2018-06-25 00:05:21 +02:00
Quentin Bazin
28071a6b89
[InventoryWidget] Small bugs fixed.
2018-06-23 00:34:02 +02:00
Quentin Bazin
4fe6868bcb
[Texture|VertexBuffer] Now inherit from NonCopyable. [Transformable] Small fix.
2018-06-21 07:03:02 +02:00
Quentin Bazin
fb3f7f0501
Lot of changes. [...]
...
[Renderer] Deleted, code moved to Application.
[Transformable] Transformations are now applied to model matrix in applyTransform.
[ResourceHandler|TextureLoader|XMLFile] Added.
[Debug|Exception] Updated.
2018-06-21 05:45:17 +02:00
Quentin Bazin
9af917357a
[Transformable] Added. Works like the sf::Transformable class of SFML, but uses applyTransform(states) instead of states.transform *= getTransform().
2018-06-21 02:55:33 +02:00
Quentin Bazin
d9038e6cb5
[Image] Added. [Hotbar] WIP.
2018-06-20 05:43:52 +02:00
Quentin Bazin
4acc070077
[VertexBuffer] No longer store draw mode and data offsets.
2018-06-20 01:07:18 +02:00
Quentin Bazin
ff059f2b04
[Vertex] Structure added. [RenderTarget] Now supports all vertex attributes.
2018-06-20 00:57:27 +02:00
Quentin Bazin
9fd25da16a
[RenderTarget] Now enables vertex attributes. Chunk now only defines vertex attribute pointer offsets.
2018-06-18 20:44:17 +02:00
Quentin Bazin
ef0160d19b
[Camera] Basic jump.
2018-06-18 12:24:46 +02:00
Quentin Bazin
7191b61bdf
[ApplicationState] Using new rendering system.
2018-06-14 23:36:01 +02:00
Quentin Bazin
65df0259da
[Chunk] Now using new renderer, but vertex attributes offset handling needs to be implemented in RenderTarget or VertexBuffer somehow.
2018-06-14 23:07:20 +02:00
Quentin Bazin
7201b31b55
[IDrawable|RenderStates|RenderTarget] Added. Trying a new rendering system based on the SFML one.
2018-06-14 21:16:56 +02:00
Quentin Bazin
8e6a0df267
[Camera] Small optimization.
2018-06-14 04:19:16 +02:00
Quentin Bazin
e56a6b7d2f
Headers cleaned. [CMakeLists.txt] Now using -O3 and -ffast-math.
2018-06-14 03:20:20 +02:00
Quentin Bazin
81368b2a66
[TerrainGenerator] Added. Lot of code removed from Chunk.
2018-06-12 23:08:42 +02:00
Quentin Bazin
5a969f055a
Merged with last 'dev' branch commit.
2018-06-05 16:51:58 +02:00
Quentin Bazin
4bdea4b341
Lots of small fixes.
2018-06-05 16:17:40 +02:00
Quentin Bazin
810a3b5ed3
Extra whitespaces stripped.
2018-06-05 01:24:54 +02:00
Quentin Bazin
58c23a7e66
[README] Rewrited in Markdown. [SDLManager] Rewrited into SDLLoader. [ApplicationState] Improved.
2015-07-17 17:08:53 +02:00
Quentin Bazin
96e3c28a24
[README] Screenshot added.
2015-02-06 01:44:16 +01:00
Quentin Bazin
72918f2cdc
[Fog] OK.
2014-12-29 02:57:29 +01:00
Quentin Bazin
31d1f29cdf
[Skybox] Working on it.
2014-12-26 00:39:10 +01:00
Quentin Bazin
d8a3924503
[Shaders] Working on fog.
2014-12-23 16:15:44 +01:00
Quentin Bazin
318c7ad77f
[README] Updated.
2014-12-21 17:02:09 +01:00
Quentin Bazin
d638c7067c
[Issue] Trying to fix black textures.
2014-12-20 12:59:59 +01:00
Quentin Bazin
f69b2e9580
Using SDL now.
2014-12-20 01:46:31 +01:00
Quentin Bazin
0b806a93c6
[Chunk] Working on it.
2014-12-18 07:02:48 +01:00
Quentin Bazin
fad91e840f
[Shader] added. [GameState] OK.
2014-12-15 16:47:30 +01:00