32 Commits

Author SHA1 Message Date
Quentin Bazin
4f8628c9e5 [Image] Color now supported. [Text] Now displays text shadow. 2018-06-26 05:42:06 +02:00
Quentin Bazin
9a9a7edf28 [Transformable] Rotation added. [Cube] Added. [ItemWidget] Ugly cube display. 2018-06-26 01:35:19 +02:00
Quentin Bazin
3a62fdc598 [shaders|textures] Moved into 'resources' folder. [Types->IntTypes] Renamed. 2018-06-25 18:42:50 +02:00
Quentin Bazin
09ba9c84d3 [Chunk] First attempt to lighting. 2018-06-25 00:05:21 +02:00
Quentin Bazin
28071a6b89 [InventoryWidget] Small bugs fixed. 2018-06-23 00:34:02 +02:00
Quentin Bazin
4fe6868bcb [Texture|VertexBuffer] Now inherit from NonCopyable. [Transformable] Small fix. 2018-06-21 07:03:02 +02:00
Quentin Bazin
fb3f7f0501 Lot of changes. [...]
[Renderer] Deleted, code moved to Application.
[Transformable] Transformations are now applied to model matrix in applyTransform.
[ResourceHandler|TextureLoader|XMLFile] Added.
[Debug|Exception] Updated.
2018-06-21 05:45:17 +02:00
Quentin Bazin
9af917357a [Transformable] Added. Works like the sf::Transformable class of SFML, but uses applyTransform(states) instead of states.transform *= getTransform(). 2018-06-21 02:55:33 +02:00
Quentin Bazin
d9038e6cb5 [Image] Added. [Hotbar] WIP. 2018-06-20 05:43:52 +02:00
Quentin Bazin
4acc070077 [VertexBuffer] No longer store draw mode and data offsets. 2018-06-20 01:07:18 +02:00
Quentin Bazin
ff059f2b04 [Vertex] Structure added. [RenderTarget] Now supports all vertex attributes. 2018-06-20 00:57:27 +02:00
Quentin Bazin
9fd25da16a [RenderTarget] Now enables vertex attributes. Chunk now only defines vertex attribute pointer offsets. 2018-06-18 20:44:17 +02:00
Quentin Bazin
ef0160d19b [Camera] Basic jump. 2018-06-18 12:24:46 +02:00
Quentin Bazin
7191b61bdf [ApplicationState] Using new rendering system. 2018-06-14 23:36:01 +02:00
Quentin Bazin
65df0259da [Chunk] Now using new renderer, but vertex attributes offset handling needs to be implemented in RenderTarget or VertexBuffer somehow. 2018-06-14 23:07:20 +02:00
Quentin Bazin
7201b31b55 [IDrawable|RenderStates|RenderTarget] Added. Trying a new rendering system based on the SFML one. 2018-06-14 21:16:56 +02:00
Quentin Bazin
8e6a0df267 [Camera] Small optimization. 2018-06-14 04:19:16 +02:00
Quentin Bazin
e56a6b7d2f Headers cleaned. [CMakeLists.txt] Now using -O3 and -ffast-math. 2018-06-14 03:20:20 +02:00
Quentin Bazin
81368b2a66 [TerrainGenerator] Added. Lot of code removed from Chunk. 2018-06-12 23:08:42 +02:00
Quentin Bazin
5a969f055a Merged with last 'dev' branch commit. 2018-06-05 16:51:58 +02:00
Quentin Bazin
4bdea4b341 Lots of small fixes. 2018-06-05 16:17:40 +02:00
Quentin Bazin
810a3b5ed3 Extra whitespaces stripped. 2018-06-05 01:24:54 +02:00
Quentin Bazin
58c23a7e66 [README] Rewrited in Markdown. [SDLManager] Rewrited into SDLLoader. [ApplicationState] Improved. 2015-07-17 17:08:53 +02:00
Quentin Bazin
96e3c28a24 [README] Screenshot added. 2015-02-06 01:44:16 +01:00
Quentin Bazin
72918f2cdc [Fog] OK. 2014-12-29 02:57:29 +01:00
Quentin Bazin
31d1f29cdf [Skybox] Working on it. 2014-12-26 00:39:10 +01:00
Quentin Bazin
d8a3924503 [Shaders] Working on fog. 2014-12-23 16:15:44 +01:00
Quentin Bazin
318c7ad77f [README] Updated. 2014-12-21 17:02:09 +01:00
Quentin Bazin
d638c7067c [Issue] Trying to fix black textures. 2014-12-20 12:59:59 +01:00
Quentin Bazin
f69b2e9580 Using SDL now. 2014-12-20 01:46:31 +01:00
Quentin Bazin
0b806a93c6 [Chunk] Working on it. 2014-12-18 07:02:48 +01:00
Quentin Bazin
fad91e840f [Shader] added. [GameState] OK. 2014-12-15 16:47:30 +01:00