Quentin Bazin
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f42c71ae8d
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[ChunkBuilder] Don't apply AO on light sources.
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2020-07-17 19:58:45 +02:00 |
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Quentin Bazin
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af9f7ef10f
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[Config] Now using 'Fast' AO setting by default.
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2020-07-17 19:58:45 +02:00 |
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Quentin Bazin
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4e45f1583b
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[GameTime] Added to centralize time, sunlight intensity and sky color.
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2020-07-17 19:58:45 +02:00 |
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Quentin Bazin
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f2db916357
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[Skybox] Stars added.
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2020-07-17 19:58:45 +02:00 |
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Quentin Bazin
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270dddb5f7
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[Skybox] Moon texture added.
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2020-07-17 19:58:45 +02:00 |
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Quentin Bazin
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5acb1bf437
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[Skybox] Sun texture added.
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2020-07-17 19:58:45 +02:00 |
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Quentin Bazin
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b47fbc9d18
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[Skybox] Now uses its own shader.
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2020-07-17 19:58:45 +02:00 |
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Quentin Bazin
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e73f436a46
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Basic day/night cycle added.
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2020-07-17 19:58:45 +02:00 |
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Quentin Bazin
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5bb5b44ff4
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[main] DPI awareness code added back to the project.
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2020-07-08 00:12:22 +02:00 |
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Quentin Bazin
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1a4227a580
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[gamekit] Updated. Menu background fixed. [Config] Now creating 'config' folder if it doesn't exist yet.
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2020-07-08 00:12:22 +02:00 |
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Quentin Bazin
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ff1d34cd8d
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[GameState] Now using render distance as projection far plane.
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2020-07-02 02:33:11 +02:00 |
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Quentin Bazin
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db6f775ae7
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[ChunkBuilder] Now disabling fallback AO when smooth lighting is enabled.
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2020-06-30 19:15:42 +02:00 |
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Quentin Bazin
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e919cbb8f7
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[Lua API] Added properties 'fog_color' and 'fog_depth'.
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2020-06-30 01:45:30 +02:00 |
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Quentin Bazin
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bd7fa53f3f
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[GameState] Framebuffer-related code has been moved. [Framebuffer] Now able to store depth data into a texture. [screen.f.glsl] Added a pseudo-underwater event.
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2020-06-30 00:29:23 +02:00 |
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Quentin Bazin
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f0df5815c0
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[GameState] Framebuffer is now resized when window size changes. [Framebuffer] Small fixes.
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2020-06-29 23:39:02 +02:00 |
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Quentin Bazin
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608b53730e
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[Framebuffer] Added. [GameState] Now using a framebuffer to render the scene and apply effects.
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2020-06-29 23:18:24 +02:00 |
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Quentin Bazin
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a434727216
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[WorldSelectionState] Background and title added (see #128)
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2020-06-26 07:13:48 +02:00 |
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Quentin Bazin
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147394ed2b
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[KeyboardHandler] Added. Keys are now saved to config/keys.lua on client exit.
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2020-05-15 00:27:12 +02:00 |
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Quentin Bazin
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dfcbb3c80d
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[keys.xml] Updated for SFML.
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2020-05-15 00:27:12 +02:00 |
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Quentin Bazin
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5815549f7d
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[Scene] Added. [external/entt] Added.
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2020-04-29 21:17:28 +02:00 |
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Quentin Bazin
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b3ae21009e
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[LuaGUIState] Textures are now loaded from a path given by mods.
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2020-03-10 13:15:23 +01:00 |
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Quentin Bazin
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ff516ec30b
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Basic sky API added (see #76)
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2020-03-09 19:36:46 +01:00 |
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Quentin Bazin
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f04993be26
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[ScrollBarWidget] Added and used in creative window.
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2020-03-09 10:38:30 +01:00 |
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Quentin Bazin
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d883467239
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[BlockCursor] Replaced blending by old blending.
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2020-03-06 00:45:39 +01:00 |
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Quentin Bazin
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2fd6a7450c
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[BlockCursor] Small visual tweaks.
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2020-03-05 23:55:59 +01:00 |
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Quentin Bazin
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64ee268129
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[basic.f.glsl] Small tweaks on InventoryCube shading.
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2020-03-05 18:59:26 +01:00 |
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Quentin Bazin
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e0bd3c1a04
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[ClientApplication] Removed unnecessary font loading.
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2020-03-04 15:04:30 +01:00 |
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Quentin Bazin
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10d5154e77
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[Config] More options added to hide interface. [TitleScreenState] Background added.
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2020-03-04 12:54:20 +01:00 |
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Quentin Bazin
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896460c785
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[Font] Class added in order to remove Text::updateCharWidth.
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2020-03-03 15:40:46 +01:00 |
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Quentin Bazin
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4d9a2fbe7e
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[LuaGUIState] Now handles Shift+Left click to move items quickly.
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2020-03-01 00:15:49 +01:00 |
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Quentin Bazin
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45c797cd5f
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Creative window added on key 'H'.
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2020-02-29 18:07:01 +01:00 |
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Pedro Gimeno
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3ad0b19de4
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Add UVs and a texture for Boxy
Thanks to LyoliGamer for providing this texture (CC0)
http://minetest.fensta.bplaced.net/#name=Lyoligamer
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2020-02-29 03:04:35 +01:00 |
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Pedro Gimeno
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040c8d5d07
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Fix waving vertex shader
It's everything commented out so it technically works, but this way it's ready for the time when it's enabled again.
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2020-02-24 10:38:08 +01:00 |
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Quentin Bazin
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3cffbc9547
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[ChatState] Can now be opened with a slash by using numpad slash.
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2020-02-22 03:44:12 +09:00 |
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Quentin Bazin
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cac41afdfa
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[GameState] Now uses GameKey::Chat instead of hardcoded keycode.
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2020-02-22 02:16:19 +09:00 |
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Pedro Gimeno
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4b725b8db3
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Fix some issues with the comparison of varying variables
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2020-02-21 12:22:28 +01:00 |
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Pedro Gimeno
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832b8d1cb0
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Add comment about needing to be in sync
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2020-02-21 12:04:08 +01:00 |
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Pedro Gimeno
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fc08f84151
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Remove special lighting of flowers
It was affecting grass too.
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2020-02-21 12:01:47 +01:00 |
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Pedro Gimeno
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a89f0dbb1d
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Map face numbers in the shader as well
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2020-02-21 11:42:12 +01:00 |
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Quentin Bazin
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cb356b4a3b
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Shaders don't use blockID anymore. Fixes #48.
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2020-02-19 19:30:07 +09:00 |
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Quentin Bazin
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6d8d8ef623
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Unused textures removed.
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2020-01-31 16:44:27 +09:00 |
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Quentin Bazin
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abe0385384
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[ChunkBuilder] Small fix. [TODO] Updated.
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2020-01-31 16:44:27 +09:00 |
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Quentin Bazin
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793346f75f
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[TextureAtlas] Textures are now stored in mod folder.
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2020-01-31 16:44:27 +09:00 |
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Quentin Bazin
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a3b85e1d5c
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Grass, logs, workbench and furnace: OK.
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2020-01-31 16:44:27 +09:00 |
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Quentin Bazin
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8d6074e1b6
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Fixed texture files.
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2020-01-31 16:44:27 +09:00 |
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Quentin Bazin
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5b2a1758ef
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Now using filenames instead of IDs when loading/retrieving textures.
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2020-01-31 16:44:27 +09:00 |
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Quentin Bazin
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2ea669156d
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[fog.f.glsl] Fixed water transparency.
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2020-01-24 13:14:20 +09:00 |
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Quentin Bazin
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1b373d9c2a
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[KeyboardHandler] Replaced by gk::KeyboardHandler.
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2019-04-08 20:22:35 +02:00 |
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Quentin Bazin
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a55b66dc37
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[game.f.glsl] Fixed flicker for some video cards by @pgimeno. Closes #23.
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2019-03-03 13:44:49 +01:00 |
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Quentin Bazin
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9bb9fe7037
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[README.md] Updated.
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2019-02-03 14:21:07 +01:00 |
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