Quentin Bazin
|
6f59f9200f
|
[KeyboardHandler] Fixed key loading.
|
2020-06-19 16:20:35 +02:00 |
|
Quentin Bazin
|
59b0a04576
|
[KeyboardHandler] Now saving custom keys.
|
2020-06-19 16:20:35 +02:00 |
|
Quentin Bazin
|
fc3fafc1a8
|
[Lua API] Key definition: OK. Can't be remapped yet.
|
2020-06-19 16:20:35 +02:00 |
|
Quentin Bazin
|
b45ac1cdbd
|
[LuaKeyLoader] Now loading key definitions from Lua (see #109).
|
2020-06-19 16:20:35 +02:00 |
|
Quentin Bazin
|
0cb165167e
|
[external/gamekit] Updated.
|
2020-06-04 01:46:47 +02:00 |
|
Quentin Bazin
|
0faeb1b5db
|
[external/gamekit] Updated. Client and server now have different names in the log.
|
2020-06-01 01:33:17 +02:00 |
|
Quentin Bazin
|
1ed3f68d91
|
[external/gamekit] Updated. SFML issue related to mouse raw movement is now fixed.
|
2020-05-28 16:59:10 +02:00 |
|
Quentin Bazin
|
3f2908a6b3
|
[CMakeLists.txt] Improved 'sol2' integration.
|
2020-05-22 20:55:17 +02:00 |
|
Quentin Bazin
|
fe071163d4
|
Fixed #96.
|
2020-05-20 20:11:49 +02:00 |
|
Quentin Bazin
|
7194d718f1
|
Temporary fix for mouse raw movement while a mouse button is pressed.
|
2020-05-15 19:27:24 +02:00 |
|
Quentin Bazin
|
147394ed2b
|
[KeyboardHandler] Added. Keys are now saved to config/keys.lua on client exit.
|
2020-05-15 00:27:12 +02:00 |
|
Quentin Bazin
|
db78953e1d
|
[ClientApplication|Config] Now saving config on client exit.
|
2020-05-15 00:27:12 +02:00 |
|
Quentin Bazin
|
46dfc61c8f
|
[ClientApplication] Now supports window resizing, pseudo-fullscreen mode and vsync.
|
2020-05-15 00:27:12 +02:00 |
|
Quentin Bazin
|
6f664b4255
|
Fixed texture bleeding and mouse-controlled camera movement.
|
2020-05-15 00:27:12 +02:00 |
|
Quentin Bazin
|
81e3326dc8
|
[ClientApplication] Now centering the window on the screen.
|
2020-05-15 00:27:12 +02:00 |
|
Quentin Bazin
|
333222e2a7
|
First step of SFML migration.
|
2020-05-15 00:27:12 +02:00 |
|
Quentin Bazin
|
057b1107a2
|
[config] Folder created for client/server config files.
|
2020-05-10 20:02:37 +02:00 |
|
Quentin Bazin
|
580789deee
|
[NetworkComponent|NetworkController] Added.
|
2020-04-29 21:17:28 +02:00 |
|
Quentin Bazin
|
d090e6903d
|
[Scene] Splitted into Controllers. [Config] New 'useItemDrop' option.
|
2020-04-29 21:17:28 +02:00 |
|
Quentin Bazin
|
fbbeae5f7f
|
[InventoryCube] Texture rendering fixed.
|
2020-04-29 21:17:28 +02:00 |
|
Quentin Bazin
|
423237f484
|
Adapted to DEBUG macro removal in GameKit.
|
2020-04-03 07:27:57 +02:00 |
|
Quentin Bazin
|
15218e2214
|
Adapted to dynamic attributes commit in GameKit.
|
2020-04-03 04:04:19 +02:00 |
|
Quentin Bazin
|
c6c4600803
|
[Config] AO strength default is now 1 because smooth lighting doesn't work well below that.
|
2020-03-31 14:27:23 +02:00 |
|
Quentin Bazin
|
0742dec5d0
|
Reduced AO effect with smooth lighting. The strength of this effect is now a config option.
|
2020-03-30 04:36:00 +02:00 |
|
Quentin Bazin
|
825a29ca74
|
[SettingsMenuState] Added menu option to change mipmap levels.
|
2020-03-29 16:36:45 +02:00 |
|
Quentin Bazin
|
e1e1c468eb
|
[ClientApplication|ServerApplication] Updated for new 'gk::ArgumentHandler' version.
|
2020-03-18 01:51:26 +01:00 |
|
Quentin Bazin
|
93308c9f14
|
Basic texture pack system added (see #34).
|
2020-03-18 00:42:56 +01:00 |
|
Quentin Bazin
|
bc3226eedc
|
Folders reorganized.
|
2020-03-17 22:22:22 +01:00 |
|