Quentin Bazin
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5e6103d00d
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Working on entity Lua API.
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2020-05-20 13:39:06 +02:00 |
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Quentin Bazin
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5d4dee14f4
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[CollisionController] Now checks the dimension too.
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2020-04-29 21:17:28 +02:00 |
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Quentin Bazin
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3351fe2432
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[scene] Components, controllers and factories now have their own subfolders.
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2020-04-29 21:17:28 +02:00 |
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Quentin Bazin
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bf7143efb3
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[NetworkComponent] Now using server-side entity ID instead of an arbitrary one.
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2020-04-29 21:17:28 +02:00 |
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Quentin Bazin
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ea88e40c54
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[AnimationComponent] Now serialized.
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2020-04-29 21:17:28 +02:00 |
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Quentin Bazin
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5baec80fb0
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[RotationComponent] Added.
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2020-04-29 21:17:28 +02:00 |
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Quentin Bazin
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580789deee
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[NetworkComponent|NetworkController] Added.
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2020-04-29 21:17:28 +02:00 |
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Quentin Bazin
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18f080c3f6
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[SceneSerializer] Removed. [CMake] Small fix for 3.17.
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2020-04-29 21:17:28 +02:00 |
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Quentin Bazin
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1b153d131f
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[AnimationController] Moved client-side.
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2020-04-29 21:17:28 +02:00 |
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Quentin Bazin
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2d3f1efd58
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[SceneSerializer] Now using entt::continuous_loader.
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2020-04-29 21:17:28 +02:00 |
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Quentin Bazin
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782e752058
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[SceneSerializer] Adapted to latest EnTT version.
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2020-04-29 21:17:28 +02:00 |
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Quentin Bazin
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5daa09389c
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Now using C++17 entt version.
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2020-04-29 21:17:28 +02:00 |
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Quentin Bazin
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0ebf4b60f9
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[entt] Small tweaks for compatibility with C++17 version.
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2020-04-29 21:17:28 +02:00 |
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Quentin Bazin
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ef3e05278a
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Got rendering working.
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2020-04-29 21:17:28 +02:00 |
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Quentin Bazin
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2f4188bf4a
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Entity serialization is almost complete, only rendering data left.
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2020-04-29 21:17:28 +02:00 |
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Quentin Bazin
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a361f9e01b
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Working on entity serialization.
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2020-04-29 21:17:28 +02:00 |
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