Quentin Bazin
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4f94894702
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[ServerWorld] Fixed infinite loop.
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2021-05-22 16:14:47 +02:00 |
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Quentin Bazin
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ecdf504bef
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2nd attempt.
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2021-05-22 16:14:47 +02:00 |
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Quentin Bazin
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03d1a006b4
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Worldgen now uses a seed. Fixed #116.
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2020-07-30 21:13:19 +02:00 |
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Quentin Bazin
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6065c98481
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[Heightmap] Small fixes. [ServerCommandHandler] Now spawning player safely. Fixed #117.
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2020-07-30 00:46:58 +02:00 |
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Quentin Bazin
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c7a5d61ece
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[ChunkBuilder] Water is now affected by smooth lighting.
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2020-07-17 22:00:33 +02:00 |
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Quentin Bazin
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556941f553
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[GameTime] Tick system added.
[ChatCommandHandler] Added '/tps' command to get ticks per second.
[ServerWorld] Fixed world generation speed.
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2020-07-17 19:58:45 +02:00 |
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Quentin Bazin
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a24deef802
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[blocks.lua] Redstone Lamp now works with states. [furnace.lua] Now emits light when on.
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2020-07-11 00:58:45 +02:00 |
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Quentin Bazin
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057753f1d2
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[WorldSaveBasicBackend] Now saving player position, rotation and inventory.
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2020-06-26 06:14:46 +02:00 |
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Quentin Bazin
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7981c4525d
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Fixed #125.
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2020-06-23 19:12:15 +02:00 |
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Quentin Bazin
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bfe48f64da
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[ServerWorld] Fixed #115.
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2020-06-19 00:45:52 +02:00 |
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Quentin Bazin
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b789fc3d9b
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[ScriptEngine] Code splitted into multiple files, improving compilation speed.
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2020-05-22 04:54:34 +02:00 |
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Quentin Bazin
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4ff7714ece
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Now using ServerConfig in Lua + Collision callback: OK.
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2020-05-20 13:39:06 +02:00 |
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Quentin Bazin
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2f82101fb8
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Entity definition + spawn from Lua: OK.
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2020-05-20 13:39:06 +02:00 |
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Quentin Bazin
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c277dc7d87
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Packets are now compressed using zlib. Legacy and unused UDP code removed.
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2020-05-10 19:36:39 +02:00 |
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Quentin Bazin
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5d4dee14f4
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[CollisionController] Now checks the dimension too.
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2020-04-29 21:17:28 +02:00 |
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Quentin Bazin
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91b3792a20
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[ServerConfig] Added for option 'useItemDrops'.
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2020-04-29 21:17:28 +02:00 |
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Quentin Bazin
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580789deee
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[NetworkComponent|NetworkController] Added.
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2020-04-29 21:17:28 +02:00 |
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Quentin Bazin
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18f080c3f6
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[SceneSerializer] Removed. [CMake] Small fix for 3.17.
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2020-04-29 21:17:28 +02:00 |
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Quentin Bazin
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4909d1dbc2
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[ServerWorld] Sending Scene state more often.
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2020-04-29 21:17:28 +02:00 |
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Quentin Bazin
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419fc8b46c
|
Entities completely serialized.
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2020-04-29 21:17:28 +02:00 |
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Quentin Bazin
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ef3e05278a
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Got rendering working.
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2020-04-29 21:17:28 +02:00 |
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Quentin Bazin
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2f4188bf4a
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Entity serialization is almost complete, only rendering data left.
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2020-04-29 21:17:28 +02:00 |
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Quentin Bazin
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423237f484
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Adapted to DEBUG macro removal in GameKit.
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2020-04-03 07:27:57 +02:00 |
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Quentin Bazin
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c128971c13
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[TerrainGenerator] Better RNG. [Chunk|ServerChunk] Booleans are now atomic.
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2020-03-29 10:12:36 +02:00 |
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Quentin Bazin
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bc3226eedc
|
Folders reorganized.
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2020-03-17 22:22:22 +01:00 |
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