525 Commits

Author SHA1 Message Date
Quentin Bazin
057b1107a2 [config] Folder created for client/server config files. 2020-05-10 20:02:37 +02:00
Quentin Bazin
2ddc43cb41 [sol] Updated to version 3.0.3. 2020-05-10 19:50:21 +02:00
Quentin Bazin
c277dc7d87 Packets are now compressed using zlib. Legacy and unused UDP code removed. 2020-05-10 19:36:39 +02:00
Quentin Bazin
a22bbf95ef [ServerConnectState] Now prints connection error messages instead of closing the client. 2020-05-05 15:04:26 +02:00
Quentin Bazin
9f09a0af55 [LuaCore] New event 'OnBlockDigged' added. 2020-05-04 11:39:01 +02:00
Quentin Bazin
f926f4f919 [InventoryCube] Faces have different shading when used as entity. 2020-05-04 11:32:38 +02:00
Quentin Bazin
4695ce9d7e [ServerConfig] 'useItemDrops' is now 'false' by default. 2020-04-29 21:17:28 +02:00
Quentin Bazin
1662335649 Windows-related fixes. 2020-04-29 21:17:28 +02:00
Quentin Bazin
6435595762 [InventoryCube] Small fix. 2020-04-29 21:17:28 +02:00
Quentin Bazin
5d4dee14f4 [CollisionController] Now checks the dimension too. 2020-04-29 21:17:28 +02:00
Quentin Bazin
3351fe2432 [scene] Components, controllers and factories now have their own subfolders. 2020-04-29 21:17:28 +02:00
Quentin Bazin
e0ddbeead2 [cmake/FindGameKit.cmake] Removed. 2020-04-29 21:17:28 +02:00
Quentin Bazin
bf7143efb3 [NetworkComponent] Now using server-side entity ID instead of an arbitrary one. 2020-04-29 21:17:28 +02:00
Quentin Bazin
1d7782c54a [.travis.yml] Small fix. [entt] Updated. 2020-04-29 21:17:28 +02:00
Quentin Bazin
91b3792a20 [ServerConfig] Added for option 'useItemDrops'. 2020-04-29 21:17:28 +02:00
Quentin Bazin
9b9ee6ad07 [CollisionController] Now sends inventory update. 2020-04-29 21:17:28 +02:00
Quentin Bazin
ea88e40c54 [AnimationComponent] Now serialized. 2020-04-29 21:17:28 +02:00
Quentin Bazin
5baec80fb0 [RotationComponent] Added. 2020-04-29 21:17:28 +02:00
Quentin Bazin
597e60b716 [Network] 'EntityDespawn' packet added. 2020-04-29 21:17:28 +02:00
Quentin Bazin
580789deee [NetworkComponent|NetworkController] Added. 2020-04-29 21:17:28 +02:00
Quentin Bazin
18f080c3f6 [SceneSerializer] Removed. [CMake] Small fix for 3.17. 2020-04-29 21:17:28 +02:00
Quentin Bazin
1b153d131f [AnimationController] Moved client-side. 2020-04-29 21:17:28 +02:00
Quentin Bazin
2d3f1efd58 [SceneSerializer] Now using entt::continuous_loader. 2020-04-29 21:17:28 +02:00
Quentin Bazin
782e752058 [SceneSerializer] Adapted to latest EnTT version. 2020-04-29 21:17:28 +02:00
Quentin Bazin
3989d679eb [README.md] Updated with new compilation instructions. 2020-04-29 21:17:28 +02:00
Quentin Bazin
e7abb7ffb2 SFML and GameKit are now used as git submodules. 2020-04-29 21:17:28 +02:00
Quentin Bazin
5daa09389c Now using C++17 entt version. 2020-04-29 21:17:28 +02:00
Quentin Bazin
0ebf4b60f9 [entt] Small tweaks for compatibility with C++17 version. 2020-04-29 21:17:28 +02:00
Quentin Bazin
4909d1dbc2 [ServerWorld] Sending Scene state more often. 2020-04-29 21:17:28 +02:00
Quentin Bazin
419fc8b46c Entities completely serialized. 2020-04-29 21:17:28 +02:00
Quentin Bazin
d8a3b0a7a4 [CollisionController] Now server-side. 2020-04-29 21:17:28 +02:00
Quentin Bazin
38b3c2aa48 [PlayerList] Added to store players in server. 2020-04-29 21:17:28 +02:00
Quentin Bazin
ef3e05278a Got rendering working. 2020-04-29 21:17:28 +02:00
Quentin Bazin
2f4188bf4a Entity serialization is almost complete, only rendering data left. 2020-04-29 21:17:28 +02:00
Quentin Bazin
a361f9e01b Working on entity serialization. 2020-04-29 21:17:28 +02:00
Quentin Bazin
38c49f98c6 [AnimationComponent] Added new animation type: translation. [ItemDropFactory] Improved animation. 2020-04-29 21:17:28 +02:00
Quentin Bazin
53460f2340 [Scene] Now using AbstractController instead of static classes. 2020-04-29 21:17:28 +02:00
Quentin Bazin
d090e6903d [Scene] Splitted into Controllers. [Config] New 'useItemDrop' option. 2020-04-29 21:17:28 +02:00
Quentin Bazin
fbbeae5f7f [InventoryCube] Texture rendering fixed. 2020-04-29 21:17:28 +02:00
Quentin Bazin
4a9007fc49 [Scene] Test item drop entity almost working. 2020-04-29 21:17:28 +02:00
Quentin Bazin
5815549f7d [Scene] Added. [external/entt] Added. 2020-04-29 21:17:28 +02:00
Quentin Bazin
423237f484 Adapted to DEBUG macro removal in GameKit. 2020-04-03 07:27:57 +02:00
Quentin Bazin
15218e2214 Adapted to dynamic attributes commit in GameKit. 2020-04-03 04:04:19 +02:00
Quentin Bazin
94b959cf03 [LuaMod] 'path()' member added. 2020-04-03 02:34:03 +02:00
Quentin Bazin
ead5e7dde0 [ServerModLoader] Now handling mod name conflicts. 2020-04-03 02:02:53 +02:00
Quentin Bazin
9015830aef [ServerModLoader] Now storing mods.
The changes are only committed on success.
Also, the mods now use their own working directory instead of the main.
2020-04-03 01:11:36 +02:00
Quentin Bazin
474eeec8f6 [ServerModLoader] Added. Will handle modpacks and mod name conflicts. 2020-04-03 00:26:31 +02:00
Quentin Bazin
c6c4600803 [Config] AO strength default is now 1 because smooth lighting doesn't work well below that. 2020-03-31 14:27:23 +02:00
Quentin Bazin
0742dec5d0 Reduced AO effect with smooth lighting. The strength of this effect is now a config option. 2020-03-30 04:36:00 +02:00
Quentin Bazin
218eddb7e4 Furnace output inventory is now read-only. 2020-03-30 03:17:18 +02:00