Quentin Bazin
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669cbf70f9
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Improved support for Clang.
Fixed most of the new warnings.
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2021-06-10 02:04:14 +02:00 |
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Quentin Bazin
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d5f5082bb0
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Added -Wconversion and fixed warnings.
This mostly forces the casts to be explicit.
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2021-06-09 04:36:26 +02:00 |
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Quentin Bazin
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1fd89998e4
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[ServerModLoader] Optional dependencies: OK.
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2020-07-05 02:16:49 +02:00 |
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Quentin Bazin
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8bcc472f69
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[ServerModLoader] Dependencies: OK.
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2020-07-05 01:56:14 +02:00 |
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Quentin Bazin
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e0d842359e
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[ServerModLoader] Now checking cyclic dependencies.
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2020-07-04 23:03:49 +02:00 |
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Quentin Bazin
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a3d5180f2d
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[ServerModLoader] Now checking if the same mod is being loaded multiple times.
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2020-07-03 11:34:32 +02:00 |
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Quentin Bazin
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742b1f2092
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Replaced std::cerr usage with gkError() and gkWarning().
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2020-06-02 06:32:14 +02:00 |
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Quentin Bazin
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b789fc3d9b
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[ScriptEngine] Code splitted into multiple files, improving compilation speed.
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2020-05-22 04:54:34 +02:00 |
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Quentin Bazin
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17af1861b5
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[LuaMod] Added helpers to despawn an entity and add an item stack to a player's inventory.
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2020-05-20 13:39:06 +02:00 |
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Quentin Bazin
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2f82101fb8
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Entity definition + spawn from Lua: OK.
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2020-05-20 13:39:06 +02:00 |
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Quentin Bazin
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5e6103d00d
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Working on entity Lua API.
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2020-05-20 13:39:06 +02:00 |
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Quentin Bazin
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423237f484
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Adapted to DEBUG macro removal in GameKit.
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2020-04-03 07:27:57 +02:00 |
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Quentin Bazin
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ead5e7dde0
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[ServerModLoader] Now handling mod name conflicts.
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2020-04-03 02:02:53 +02:00 |
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Quentin Bazin
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9015830aef
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[ServerModLoader] Now storing mods.
The changes are only committed on success.
Also, the mods now use their own working directory instead of the main.
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2020-04-03 01:11:36 +02:00 |
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Quentin Bazin
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474eeec8f6
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[ServerModLoader] Added. Will handle modpacks and mod name conflicts.
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2020-04-03 00:26:31 +02:00 |
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