11 Commits

Author SHA1 Message Date
Quentin Bazin
e2f288cc86 [external/gamekit] Updated. Fixed build for MSVC (VS2019).
Also fixed a lot of warning from MSVC.
2021-06-23 16:28:38 +02:00
Quentin Bazin
677992d93c [external/gamekit] Vertex attr layout is now handled by VertexBuffer. 2021-06-11 05:26:12 +02:00
Quentin Bazin
d5f5082bb0 Added -Wconversion and fixed warnings.
This mostly forces the casts to be explicit.
2021-06-09 04:36:26 +02:00
Pedro Gimeno
180123c0b7 Change calls to rotate() to calls to rotateX/Y/Z
Mostly cosmetic, but will also optimize some operations if the compiler is not smart enough.

Also fix a typo in a comment.
2020-07-29 17:28:06 +02:00
Quentin Bazin
7750154b22 [BlockState] Added. First stop of block states. 2020-07-10 22:43:50 +02:00
Quentin Bazin
f926f4f919 [InventoryCube] Faces have different shading when used as entity. 2020-05-04 11:32:38 +02:00
Quentin Bazin
6435595762 [InventoryCube] Small fix. 2020-04-29 21:17:28 +02:00
Quentin Bazin
fbbeae5f7f [InventoryCube] Texture rendering fixed. 2020-04-29 21:17:28 +02:00
Quentin Bazin
4a9007fc49 [Scene] Test item drop entity almost working. 2020-04-29 21:17:28 +02:00
Quentin Bazin
15218e2214 Adapted to dynamic attributes commit in GameKit. 2020-04-03 04:04:19 +02:00
Quentin Bazin
bc3226eedc Folders reorganized. 2020-03-17 22:22:22 +01:00