Quentin Bazin
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e2f288cc86
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[external/gamekit] Updated. Fixed build for MSVC (VS2019).
Also fixed a lot of warning from MSVC.
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2021-06-23 16:28:38 +02:00 |
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Quentin Bazin
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677992d93c
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[external/gamekit] Vertex attr layout is now handled by VertexBuffer.
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2021-06-11 05:26:12 +02:00 |
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Quentin Bazin
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d5f5082bb0
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Added -Wconversion and fixed warnings.
This mostly forces the casts to be explicit.
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2021-06-09 04:36:26 +02:00 |
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Pedro Gimeno
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180123c0b7
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Change calls to rotate() to calls to rotateX/Y/Z
Mostly cosmetic, but will also optimize some operations if the compiler is not smart enough.
Also fix a typo in a comment.
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2020-07-29 17:28:06 +02:00 |
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Quentin Bazin
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7750154b22
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[BlockState] Added. First stop of block states.
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2020-07-10 22:43:50 +02:00 |
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Quentin Bazin
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f926f4f919
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[InventoryCube] Faces have different shading when used as entity.
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2020-05-04 11:32:38 +02:00 |
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Quentin Bazin
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6435595762
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[InventoryCube] Small fix.
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2020-04-29 21:17:28 +02:00 |
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Quentin Bazin
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fbbeae5f7f
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[InventoryCube] Texture rendering fixed.
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2020-04-29 21:17:28 +02:00 |
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Quentin Bazin
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4a9007fc49
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[Scene] Test item drop entity almost working.
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2020-04-29 21:17:28 +02:00 |
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Quentin Bazin
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15218e2214
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Adapted to dynamic attributes commit in GameKit.
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2020-04-03 04:04:19 +02:00 |
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Quentin Bazin
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bc3226eedc
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Folders reorganized.
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2020-03-17 22:22:22 +01:00 |
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