Revert to negative angle, as it's causing issues
Look into that later.
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@ -38,7 +38,7 @@ ClientPlayer::ClientPlayer(gk::Camera &camera) : m_camera(camera) {
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m_y = 14;
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m_y = 14;
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m_z = 20;
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m_z = 20;
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m_viewAngleH = 90.;
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m_viewAngleH = -90.;
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m_viewAngleV = 0.01;
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m_viewAngleV = 0.01;
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m_viewAngleRoll = 0.;
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m_viewAngleRoll = 0.;
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