[ServerLoadingState] Added.
This commit is contained in:
parent
f374c7ba80
commit
d89283ddab
@ -16,6 +16,7 @@
|
||||
|
||||
#include <gk/core/CoreApplication.hpp>
|
||||
|
||||
#include "Client.hpp"
|
||||
#include "KeyboardHandler.hpp"
|
||||
#include "Registry.hpp"
|
||||
#include "ScriptEngine.hpp"
|
||||
@ -34,6 +35,8 @@ class ClientApplication : public gk::CoreApplication {
|
||||
ScriptEngine m_scriptEngine;
|
||||
|
||||
Registry m_registry;
|
||||
|
||||
Client m_client;
|
||||
};
|
||||
|
||||
#endif // CLIENTAPPLICATION_HPP_
|
||||
|
@ -30,7 +30,7 @@
|
||||
|
||||
class GameState : public gk::ApplicationState {
|
||||
public:
|
||||
GameState();
|
||||
GameState(Client &client);
|
||||
|
||||
void testLuaAPI();
|
||||
|
||||
@ -55,7 +55,7 @@ class GameState : public gk::ApplicationState {
|
||||
|
||||
LuaCore m_luaCore;
|
||||
|
||||
Client m_client;
|
||||
Client &m_client;
|
||||
bool m_hasGameStarted = false;
|
||||
};
|
||||
|
||||
|
42
client/include/states/ServerLoadingState.hpp
Normal file
42
client/include/states/ServerLoadingState.hpp
Normal file
@ -0,0 +1,42 @@
|
||||
/*
|
||||
* =====================================================================================
|
||||
*
|
||||
* Filename: ServerLoadingState.hpp
|
||||
*
|
||||
* Description:
|
||||
*
|
||||
* Created: 12/01/2019 21:57:24
|
||||
*
|
||||
* Author: Quentin Bazin, <quent42340@gmail.com>
|
||||
*
|
||||
* =====================================================================================
|
||||
*/
|
||||
#ifndef SERVERLOADINGSTATE_HPP_
|
||||
#define SERVERLOADINGSTATE_HPP_
|
||||
|
||||
#include <gk/core/ApplicationState.hpp>
|
||||
#include <gk/gl/Shader.hpp>
|
||||
#include <gk/graphics/Text.hpp>
|
||||
|
||||
class Client;
|
||||
|
||||
class ServerLoadingState : public gk::ApplicationState {
|
||||
public:
|
||||
ServerLoadingState(Client &client);
|
||||
|
||||
void update() override;
|
||||
|
||||
private:
|
||||
void draw(gk::RenderTarget &target, gk::RenderStates states) const override;
|
||||
|
||||
gk::Shader m_shader;
|
||||
|
||||
Client &m_client;
|
||||
|
||||
gk::Text m_text;
|
||||
gk::Text m_textShadow;
|
||||
|
||||
mutable bool m_hasBeenDrawn = false;
|
||||
};
|
||||
|
||||
#endif // SERVERLOADINGSTATE_HPP_
|
@ -19,6 +19,7 @@
|
||||
#include "Config.hpp"
|
||||
#include "GameState.hpp"
|
||||
#include "TextureLoader.hpp"
|
||||
#include "ServerLoadingState.hpp"
|
||||
|
||||
void ClientApplication::init() {
|
||||
gk::CoreApplication::init();
|
||||
@ -41,7 +42,8 @@ void ClientApplication::init() {
|
||||
|
||||
m_scriptEngine.init();
|
||||
|
||||
m_stateStack.push<GameState>();
|
||||
// m_stateStack.push<GameState>(m_client);
|
||||
m_stateStack.push<ServerLoadingState>(m_client);
|
||||
}
|
||||
|
||||
void ClientApplication::initOpenGL() {
|
||||
|
@ -30,7 +30,7 @@
|
||||
#include "PlayerInventoryWidget.hpp"
|
||||
#include "ScriptEngine.hpp"
|
||||
|
||||
GameState::GameState() {
|
||||
GameState::GameState(Client &client) : m_client(client) {
|
||||
try {
|
||||
m_client.connect("localhost", 4242);
|
||||
}
|
||||
|
53
client/source/states/ServerLoadingState.cpp
Normal file
53
client/source/states/ServerLoadingState.cpp
Normal file
@ -0,0 +1,53 @@
|
||||
/*
|
||||
* =====================================================================================
|
||||
*
|
||||
* Filename: ServerLoadingState.cpp
|
||||
*
|
||||
* Description:
|
||||
*
|
||||
* Created: 12/01/2019 21:58:21
|
||||
*
|
||||
* Author: Quentin Bazin, <quent42340@gmail.com>
|
||||
*
|
||||
* =====================================================================================
|
||||
*/
|
||||
#include <gk/core/ApplicationStateStack.hpp>
|
||||
#include <gk/resource/ResourceHandler.hpp>
|
||||
|
||||
#include "Config.hpp"
|
||||
#include "GameState.hpp"
|
||||
#include "ServerLoadingState.hpp"
|
||||
|
||||
ServerLoadingState::ServerLoadingState(Client &client) : m_client(client) {
|
||||
m_shader.createProgram();
|
||||
m_shader.addShader(GL_VERTEX_SHADER, "resources/shaders/basic.v.glsl");
|
||||
m_shader.addShader(GL_FRAGMENT_SHADER, "resources/shaders/basic.f.glsl");
|
||||
m_shader.linkProgram();
|
||||
|
||||
m_text.setFont(gk::ResourceHandler::getInstance().get<gk::Font>("font-default"));
|
||||
m_text.setCharacterSize(8 * 6);
|
||||
m_text.setText("Loading world...");
|
||||
m_text.setColor(gk::Color::White);
|
||||
m_text.setPosition(SCREEN_WIDTH / 2.0 - m_text.getLocalBounds().width / 2.0, 200);
|
||||
|
||||
m_textShadow.setFont(gk::ResourceHandler::getInstance().get<gk::Font>("font-default"));
|
||||
m_textShadow.setCharacterSize(8 * 6);
|
||||
m_textShadow.setText(m_text.text());
|
||||
m_textShadow.setColor(gk::Color{70, 70, 70, 255});
|
||||
m_textShadow.setPosition(m_text.getPosition().x + 6, m_text.getPosition().y + 6);
|
||||
}
|
||||
|
||||
void ServerLoadingState::update() {
|
||||
if (m_hasBeenDrawn)
|
||||
m_stateStack->push<GameState>(m_client);
|
||||
}
|
||||
|
||||
void ServerLoadingState::draw(gk::RenderTarget &target, gk::RenderStates states) const {
|
||||
states.shader = &m_shader;
|
||||
target.setView(target.getDefaultView());
|
||||
target.draw(m_textShadow, states);
|
||||
target.draw(m_text, states);
|
||||
|
||||
m_hasBeenDrawn = true;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user