[ServerLoadingState] Added.
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@ -16,6 +16,7 @@
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#include <gk/core/CoreApplication.hpp>
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#include <gk/core/CoreApplication.hpp>
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#include "Client.hpp"
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#include "KeyboardHandler.hpp"
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#include "KeyboardHandler.hpp"
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#include "Registry.hpp"
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#include "Registry.hpp"
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#include "ScriptEngine.hpp"
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#include "ScriptEngine.hpp"
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@ -34,6 +35,8 @@ class ClientApplication : public gk::CoreApplication {
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ScriptEngine m_scriptEngine;
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ScriptEngine m_scriptEngine;
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Registry m_registry;
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Registry m_registry;
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Client m_client;
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};
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};
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#endif // CLIENTAPPLICATION_HPP_
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#endif // CLIENTAPPLICATION_HPP_
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@ -30,7 +30,7 @@
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class GameState : public gk::ApplicationState {
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class GameState : public gk::ApplicationState {
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public:
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public:
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GameState();
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GameState(Client &client);
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void testLuaAPI();
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void testLuaAPI();
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@ -55,7 +55,7 @@ class GameState : public gk::ApplicationState {
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LuaCore m_luaCore;
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LuaCore m_luaCore;
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Client m_client;
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Client &m_client;
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bool m_hasGameStarted = false;
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bool m_hasGameStarted = false;
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};
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};
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42
client/include/states/ServerLoadingState.hpp
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42
client/include/states/ServerLoadingState.hpp
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@ -0,0 +1,42 @@
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/*
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* =====================================================================================
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*
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* Filename: ServerLoadingState.hpp
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*
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* Description:
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*
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* Created: 12/01/2019 21:57:24
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*
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* Author: Quentin Bazin, <quent42340@gmail.com>
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*
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* =====================================================================================
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*/
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#ifndef SERVERLOADINGSTATE_HPP_
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#define SERVERLOADINGSTATE_HPP_
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#include <gk/core/ApplicationState.hpp>
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#include <gk/gl/Shader.hpp>
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#include <gk/graphics/Text.hpp>
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class Client;
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class ServerLoadingState : public gk::ApplicationState {
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public:
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ServerLoadingState(Client &client);
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void update() override;
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private:
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void draw(gk::RenderTarget &target, gk::RenderStates states) const override;
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gk::Shader m_shader;
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Client &m_client;
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gk::Text m_text;
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gk::Text m_textShadow;
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mutable bool m_hasBeenDrawn = false;
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};
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#endif // SERVERLOADINGSTATE_HPP_
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@ -19,6 +19,7 @@
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#include "Config.hpp"
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#include "Config.hpp"
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#include "GameState.hpp"
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#include "GameState.hpp"
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#include "TextureLoader.hpp"
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#include "TextureLoader.hpp"
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#include "ServerLoadingState.hpp"
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void ClientApplication::init() {
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void ClientApplication::init() {
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gk::CoreApplication::init();
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gk::CoreApplication::init();
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@ -41,7 +42,8 @@ void ClientApplication::init() {
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m_scriptEngine.init();
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m_scriptEngine.init();
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m_stateStack.push<GameState>();
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// m_stateStack.push<GameState>(m_client);
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m_stateStack.push<ServerLoadingState>(m_client);
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}
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}
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void ClientApplication::initOpenGL() {
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void ClientApplication::initOpenGL() {
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@ -30,7 +30,7 @@
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#include "PlayerInventoryWidget.hpp"
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#include "PlayerInventoryWidget.hpp"
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#include "ScriptEngine.hpp"
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#include "ScriptEngine.hpp"
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GameState::GameState() {
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GameState::GameState(Client &client) : m_client(client) {
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try {
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try {
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m_client.connect("localhost", 4242);
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m_client.connect("localhost", 4242);
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}
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}
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53
client/source/states/ServerLoadingState.cpp
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53
client/source/states/ServerLoadingState.cpp
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/*
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* =====================================================================================
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*
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* Filename: ServerLoadingState.cpp
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*
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* Description:
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*
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* Created: 12/01/2019 21:58:21
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*
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* Author: Quentin Bazin, <quent42340@gmail.com>
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*
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* =====================================================================================
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*/
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#include <gk/core/ApplicationStateStack.hpp>
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#include <gk/resource/ResourceHandler.hpp>
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#include "Config.hpp"
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#include "GameState.hpp"
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#include "ServerLoadingState.hpp"
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ServerLoadingState::ServerLoadingState(Client &client) : m_client(client) {
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m_shader.createProgram();
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m_shader.addShader(GL_VERTEX_SHADER, "resources/shaders/basic.v.glsl");
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m_shader.addShader(GL_FRAGMENT_SHADER, "resources/shaders/basic.f.glsl");
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m_shader.linkProgram();
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m_text.setFont(gk::ResourceHandler::getInstance().get<gk::Font>("font-default"));
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m_text.setCharacterSize(8 * 6);
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m_text.setText("Loading world...");
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m_text.setColor(gk::Color::White);
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m_text.setPosition(SCREEN_WIDTH / 2.0 - m_text.getLocalBounds().width / 2.0, 200);
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m_textShadow.setFont(gk::ResourceHandler::getInstance().get<gk::Font>("font-default"));
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m_textShadow.setCharacterSize(8 * 6);
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m_textShadow.setText(m_text.text());
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m_textShadow.setColor(gk::Color{70, 70, 70, 255});
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m_textShadow.setPosition(m_text.getPosition().x + 6, m_text.getPosition().y + 6);
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}
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void ServerLoadingState::update() {
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if (m_hasBeenDrawn)
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m_stateStack->push<GameState>(m_client);
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}
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void ServerLoadingState::draw(gk::RenderTarget &target, gk::RenderStates states) const {
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states.shader = &m_shader;
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target.setView(target.getDefaultView());
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target.draw(m_textShadow, states);
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target.draw(m_text, states);
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m_hasBeenDrawn = true;
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}
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