[TODO] Removed. [Notes] Updated.
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Notes
53
Notes
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@ -13,57 +13,4 @@ hud:hotbar {
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}
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}
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openminer:player():set_hud(hud)
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openminer:player():set_hud(hud)
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```
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## World
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```lua
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openminer:get_block(pos)
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openminer:get_meta(pos)
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openminer:get_inventory(pos)
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```
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## Biome definition
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```lua
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mod:biome {
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name = "grassland",
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top_block = "default:grass",
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ground_block = "default:dirt",
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deep_block = "default:stone",
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beach_block = "default:sand",
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liquid_block = "default:water",
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tree = {
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type = "basic", -- only one type of tree to start
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leaf_block = "default:leaves",
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log_block = "default:log",
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},
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flora = {
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{
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block = "default:tallgrass",
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spawns_on = "default:grass",
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probability = 0.25 -- this in the range 0..1
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},
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{
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block = "default:flower",
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spawns_on = "default:grass",
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probability = 0.1
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}
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}
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}
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```
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* * *
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# Old notes
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• GUI Texture:
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• Button: 200x20 (0;46, 0;66, 0;86)
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• Hotbar: 182x22
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• Selection: 24x24 (0;22)
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> vim:ft=notes
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9
TODO
9
TODO
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@ -1,9 +0,0 @@
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TODO
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# Refactorings
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• TODO: Add a mesh system, either here or in `GameKit`
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→ Maybe this is the way to add custom vertex attributes while having default ones? Check 3dee
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→ Or maybe it would be better to use a VAO in `GameKit`
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> vim:ft=notes
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@ -55,8 +55,6 @@ function init(player)
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player_inv:add_stack("default:stone_shovel", 1);
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player_inv:add_stack("default:stone_shovel", 1);
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player_inv:add_stack("default:iron_ore", 64);
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player_inv:add_stack("default:iron_ore", 64);
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player_inv:add_stack("default:coal", 64);
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player_inv:add_stack("default:coal", 64);
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player_inv:add_stack("default:oak_slab", 64);
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player_inv:add_stack("default:portal", 64);
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player_inv:add_stack("default:iron_ingot", 64);
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player_inv:add_stack("default:iron_ingot", 64);
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player_inv:add_stack("default:gold_ingot", 64);
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player_inv:add_stack("default:gold_ingot", 64);
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