[GameState|Key] Fixed registry access for singleplayer games.

This commit is contained in:
Quentin Bazin 2020-06-19 15:35:16 +02:00
parent 6f59f9200f
commit 7e9d26b92b
3 changed files with 11 additions and 12 deletions

View File

@ -6,7 +6,7 @@
mod:key {
id = "inventory",
name = "Inventory",
default_key = "E"
default_key = "E",
callback = function(client, screen_width, screen_height, gui_scale)
show_inventory(client, screen_width, screen_height, gui_scale)

View File

@ -121,7 +121,7 @@ void GameState::onEvent(const sf::Event &event) {
gk::Mouse::setCursorVisible(false);
}
else if (event.type == sf::Event::KeyPressed) {
for (auto &key : m_registry.keys()) {
for (auto &key : Registry::getInstance().keys()) {
if (event.key.code == key.keycode()) {
m_clientCommandHandler.sendKeyPressed(key.id());
}
@ -152,7 +152,7 @@ void GameState::update() {
}
if (!m_areModKeysLoaded) {
for (auto &it : m_registry.keys()) {
for (auto &it : Registry::getInstance().keys()) {
m_keyboardHandler->addKey(it.id(), it.name(), it.keycode(), it.stringID(), &it);
}

View File

@ -45,14 +45,8 @@ class Key : public ISerializable {
Key(u16 id, const std::string &stringID, const std::string &name)
: m_id(id), m_stringID(stringID), m_name(name) {}
void serialize(sf::Packet &packet) const override {
packet << m_id << m_stringID << m_name << m_defaultKey;
}
void deserialize(sf::Packet &packet) override {
packet >> m_id >> m_stringID >> m_name >> m_defaultKey;
m_keycode = gk::KeyboardUtils::getKeyFromName(m_defaultKey);
}
void serialize(sf::Packet &packet) const override { packet << m_id << m_stringID << m_name << m_defaultKey; }
void deserialize(sf::Packet &packet) override { packet >> m_id >> m_stringID >> m_name >> m_defaultKey; }
u16 id() const { return m_id; }
@ -64,7 +58,12 @@ class Key : public ISerializable {
void setKeycode(sf::Keyboard::Key keycode) { m_keycode = keycode; if (m_parent) m_parent->m_keycode = keycode; }
const std::string &defaultKey() const { return m_defaultKey; }
void setDefaultKey(const std::string &defaultKey) { m_defaultKey = defaultKey; }
void setDefaultKey(const std::string &defaultKey) {
m_defaultKey = defaultKey;
if (m_keycode == sf::Keyboard::Unknown)
m_keycode = gk::KeyboardUtils::getKeyFromName(m_defaultKey);
}
const sol::unsafe_function &callback() const { return m_callback; }
void setCallback(const sol::unsafe_function &callback) { m_callback = callback; }