[ClientWorld] Teleportation and fast movement won't stop the world from loading. Fixes #50.
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@ -38,9 +38,9 @@ class ClientWorld : public World, public gk::Drawable {
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public:
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ClientWorld();
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void init(float playerX, float playerY, float playerZ);
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void update();
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void sendChunkRequests();
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void checkPlayerChunk(double playerX, double playerY, double playerZ);
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void receiveChunkData(sf::Packet &packet);
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void removeChunk(ChunkMap::iterator &it);
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@ -160,8 +160,6 @@ void ClientCommandHandler::setupCallbacks() {
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m_playerBoxes.at(clientId).setPosition(pos.x, pos.y, pos.z);
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m_playerBoxes.at(clientId).setClientID(clientId);
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}
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m_world.init(pos.x, pos.y, pos.z);
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});
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m_client.setCommandCallback(Network::Command::BlockGUIData, [this](sf::Packet &packet) {
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@ -118,6 +118,7 @@ void GameState::onEvent(const SDL_Event &event) {
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}
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void GameState::update() {
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m_world.checkPlayerChunk(m_player.x(), m_player.y(), m_player.z());
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m_world.update();
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if (m_camera.getFieldOfView() != Config::cameraFOV)
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@ -26,6 +26,7 @@
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#include <gk/resource/ResourceHandler.hpp>
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#include "ClientCommandHandler.hpp"
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#include "ClientPlayer.hpp"
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#include "ClientWorld.hpp"
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#include "TextureAtlas.hpp"
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#include "World.hpp"
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@ -35,14 +36,6 @@ ClientWorld::ClientWorld() :
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{
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}
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void ClientWorld::init(float playerX, float playerY, float playerZ) {
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int pcx = std::floor(playerX / CHUNK_WIDTH);
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int pcy = std::floor(playerY / CHUNK_DEPTH);
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int pcz = std::floor(playerZ / CHUNK_HEIGHT);
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m_chunks.emplace(gk::Vector3i{pcx, pcy, pcz}, new ClientChunk(pcx, pcy, pcz, *this, m_textureAtlas));
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}
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void ClientWorld::update() {
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// Update loaded chunks
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for (auto it = m_chunks.begin() ; it != m_chunks.end() ;) {
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@ -81,6 +74,17 @@ void ClientWorld::sendChunkRequests() {
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}
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}
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void ClientWorld::checkPlayerChunk(double playerX, double playerY, double playerZ) {
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int pcx = std::floor(playerX / CHUNK_WIDTH);
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int pcy = std::floor(playerY / CHUNK_DEPTH);
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int pcz = std::floor(playerZ / CHUNK_HEIGHT);
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ClientChunk *chunk = (ClientChunk *)getChunk(pcx, pcy, pcz);
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if (!chunk) {
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m_chunks.emplace(gk::Vector3i{pcx, pcy, pcz}, new ClientChunk(pcx, pcy, pcz, *this, m_textureAtlas));
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}
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}
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void ClientWorld::receiveChunkData(sf::Packet &packet) {
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s32 cx, cy, cz;
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packet >> cx >> cy >> cz;
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