Use gk::abs instead of defining an ABS macro
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external/gamekit
vendored
2
external/gamekit
vendored
@ -1 +1 @@
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Subproject commit 59900e7001e54a3c33049a7cd0168dffb2214bec
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Subproject commit 63755c6be5d724657881f06fd6a322694e9672d1
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@ -27,7 +27,7 @@
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#ifndef ENGINECONFIG_HPP_
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#define ENGINECONFIG_HPP_
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#define ABS(x) ((x) < 0? -(x) : (x))
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#include <gk/math/Math.hpp>
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namespace {
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// Only used in Client
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@ -41,9 +41,9 @@ namespace {
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constexpr float DIST_FAR = 1000.0f;
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constexpr float SKYBOX_OFFSET_Z = -50.f;
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constexpr float DIST_SUN = DIST_FAR - ABS(SKYBOX_OFFSET_Z) - 50.f;
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constexpr float DIST_MOON = DIST_FAR - ABS(SKYBOX_OFFSET_Z) - 50.f;
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constexpr float DIST_STARS = DIST_FAR - ABS(SKYBOX_OFFSET_Z) - 25.f;
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constexpr float DIST_SUN = DIST_FAR - gk::abs(SKYBOX_OFFSET_Z) - 50.f;
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constexpr float DIST_MOON = DIST_FAR - gk::abs(SKYBOX_OFFSET_Z) - 50.f;
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constexpr float DIST_STARS = DIST_FAR - gk::abs(SKYBOX_OFFSET_Z) - 25.f;
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constexpr float DIST_2D_NEAR = -512.0f;
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constexpr float DIST_2D_FAR = 512.0f;
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