Little modifications.
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parent
3f77b81c52
commit
4535411f73
2
Makefile
2
Makefile
@ -14,7 +14,7 @@ LDFLAGS := -g -Wl
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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# Any extra libraries you wish to link with your project
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# Any extra libraries you wish to link with your project
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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LIBS := -lglfw -lGL -lGLU -lSDL -lXrandr
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LIBS := -lglfw -lGLEW -lGL -lGLU -lSDL -lXrandr
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# list of directories containing libraries, this must be the top level containing
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@ -22,8 +22,7 @@
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#include <map>
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#include <map>
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#include <SDL/SDL.h>
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#include <SDL/SDL.h>
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#include <GL/gl.h>
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#include <GL/glew.h>
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#include <GL/glu.h>
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#include "types.h"
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#include "types.h"
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#include "map.h"
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#include "map.h"
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@ -72,7 +72,7 @@ void Player::turnV(float angle) {
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}
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}
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void Player::fly() {
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void Player::fly() {
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if(m_eyeheight < 20) m_eyeheight += 0.05;
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if(m_eyeheight < 256) m_eyeheight += 0.05;
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}
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}
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void Player::land() {
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void Player::land() {
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@ -235,7 +235,7 @@ Cube *Scene::selectedCube;
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Scene::Scene() {
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Scene::Scene() {
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//player = new Player(7, 7, 5, 90);
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//player = new Player(7, 7, 5, 90);
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player = new Player(4, 4, 2, 90);
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player = new Player(4, 4, 18, 90);
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loadTextures();
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loadTextures();
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@ -243,6 +243,11 @@ Scene::Scene() {
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m_chunks.push_back(new Chunk(16, 0, 0, m_textures));
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m_chunks.push_back(new Chunk(16, 0, 0, m_textures));
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m_chunks.push_back(new Chunk(0, 16, 0, m_textures));
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m_chunks.push_back(new Chunk(0, 16, 0, m_textures));
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m_chunks.push_back(new Chunk(16, 16, 0, m_textures));
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m_chunks.push_back(new Chunk(16, 16, 0, m_textures));
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m_chunks.push_back(new Chunk(0, 32, 0, m_textures));
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m_chunks.push_back(new Chunk(32, 0, 0, m_textures));
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m_chunks.push_back(new Chunk(32, 16, 0, m_textures));
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m_chunks.push_back(new Chunk(16, 32, 0, m_textures));
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m_chunks.push_back(new Chunk(32, 32, 0, m_textures));
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currentChunk = findNearestChunk(player->x(), player->y(), player->z());
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currentChunk = findNearestChunk(player->x(), player->y(), player->z());
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