[ChunkBuilder] Fixed AO anisotropy issue. [SettingsMenuState] Ambient occlusion is now available again.
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@ -114,7 +114,7 @@ void SettingsMenuState::addGraphicsButtons() {
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addToggleButton("Torch Smooth Lighting", Config::isTorchSmoothLightingEnabled, true);
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addToggleButton("Sun Smooth Lighting", Config::isSunSmoothLightingEnabled, true);
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addToggleButton("Ambient Occlusion", Config::isAmbientOcclusionEnabled, true).setEnabled(false);
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addToggleButton("Ambient Occlusion", Config::isAmbientOcclusionEnabled, false);
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addToggleButton("Wireframe Mode", Config::isWireframeModeEnabled, false);
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m_menuWidget.addButton("GUI Scale: " + std::to_string(GUI_SCALE), [] (TextButton &button) {
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@ -191,15 +191,15 @@ inline void ChunkBuilder::addFace(u8 x, u8 y, u8 z, u8 i, const ClientChunk &chu
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vertices[j].lightValue[1] = chunk.lightmap().getTorchlight(
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surroundingBlockPos[0], surroundingBlockPos[1], surroundingBlockPos[2]);
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if (Config::isAmbientOcclusionEnabled)
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vertices[j].ambientOcclusion = getAmbientOcclusion(x, y, z, i, j, chunk);
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else
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vertices[j].ambientOcclusion = 5;
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vertices[j].ambientOcclusion = getAmbientOcclusion(x, y, z, i, j, chunk);
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vertices[j].blockType = block->id();
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}
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auto addVertex = [&](u8 j) {
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if (!Config::isAmbientOcclusionEnabled)
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vertices[j].ambientOcclusion = 5;
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if (block->id() == BlockType::Water)
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m_vertices[Layer::Liquid].emplace_back(vertices[j]);
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else if (block->id() == BlockType::Leaves)
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@ -213,17 +213,17 @@ inline void ChunkBuilder::addFace(u8 x, u8 y, u8 z, u8 i, const ClientChunk &chu
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vertices[1].ambientOcclusion + vertices[3].ambientOcclusion) {
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addVertex(0);
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addVertex(1);
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addVertex(3);
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addVertex(3);
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addVertex(1);
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addVertex(2);
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addVertex(2);
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addVertex(3);
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addVertex(0);
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} else {
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addVertex(0);
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addVertex(1);
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addVertex(2);
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addVertex(2);
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addVertex(3);
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addVertex(0);
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addVertex(3);
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addVertex(1);
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addVertex(2);
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}
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}
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