OpenMiner/include/hud/BlockCursor.hpp

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/*
* =====================================================================================
*
* Filename: BlockCursor.hpp
*
* Description:
*
* Created: 14/06/2018 23:38:47
*
* Author: Quentin Bazin, <quent42340@gmail.com>
*
* =====================================================================================
*/
#ifndef BLOCKCURSOR_HPP_
#define BLOCKCURSOR_HPP_
#include "Camera.hpp"
#include "SDLHeaders.hpp"
#include "World.hpp"
class BlockCursor : public IDrawable {
public:
BlockCursor(Camera &camera, World &world, glm::mat4 &viewMatrix, glm::mat4 &projectionMatrix)
: m_camera(camera), m_world(world), m_viewMatrix(viewMatrix), m_projectionMatrix(projectionMatrix)
{ init(); }
void init();
void onEvent(const SDL_Event &event);
void update(bool useDepthBuffer);
private:
void draw(RenderTarget &target, RenderStates states) const override;
float fract(float value) const;
glm::vec4 findSelectedBlock(bool useDepthBuffer) const;
Camera &m_camera;
World &m_world;
glm::mat4 &m_viewMatrix;
glm::mat4 &m_projectionMatrix;
// VertexBuffer m_vbo{GL_QUADS, 0, 4};
VertexBuffer m_vbo{GL_LINES, 0, 24};
glm::vec4 m_selectedBlock;
};
#endif // BLOCKCURSOR_HPP_