OpenMiner/server/source/network/ServerCommandHandler.hpp

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/*
* =====================================================================================
*
* OpenMiner
*
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
*
* This file is part of OpenMiner.
*
* OpenMiner is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* OpenMiner is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#ifndef SERVERCOMMANDHANDLER_HPP_
#define SERVERCOMMANDHANDLER_HPP_
#include <unordered_map>
#include <gk/core/Vector3.hpp>
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struct BlockData;
class Client;
class Inventory;
class Registry;
class ScriptEngine;
class Server;
class ServerPlayer;
class ServerWorld;
class ServerCommandHandler {
public:
ServerCommandHandler(ScriptEngine &scriptEngine, Server &server, ServerWorld &world, std::unordered_map<u16, ServerPlayer> &players, Registry &registry)
: m_scriptEngine(scriptEngine), m_server(server), m_world(world), m_players(players), m_registry(registry) {}
void sendBlockDataUpdate(s32 x, s32 y, s32 z, const BlockData *blockData, const Client *client = nullptr) const;
void sendBlockInvUpdate(s32 x, s32 y, s32 z, const Inventory &inventory, const Client *client = nullptr) const;
void sendPlayerPosUpdate(u16 clientID, bool isTeleportation = false, const Client *client = nullptr) const;
void sendChatMessage(u16 clientID, const std::string &message, const Client *client = nullptr) const;
void setupCallbacks();
const Server &server() const { return m_server; }
private:
ScriptEngine &m_scriptEngine;
Server &m_server;
ServerWorld &m_world;
std::unordered_map<u16, ServerPlayer> &m_players;
Registry &m_registry;
// FIXME: Warning: Duplicated in ClientPlayer.cpp
gk::Vector3d m_spawnPosition{14.5, 14.5, 18.};
};
#endif // SERVERCOMMANDHANDLER_HPP_