2020-04-04 20:26:02 +02:00
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/*
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* =====================================================================================
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*
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* OpenMiner
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*
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* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
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* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
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*
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* This file is part of OpenMiner.
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*
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* OpenMiner is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* OpenMiner is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* =====================================================================================
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*/
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2020-04-05 01:10:50 +02:00
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#include "AnimationController.hpp"
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2020-04-04 22:50:43 +02:00
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#include "ClientPlayer.hpp"
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2020-04-05 01:10:50 +02:00
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#include "CollisionController.hpp"
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2020-04-04 20:26:02 +02:00
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#include "Scene.hpp"
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2020-04-05 01:10:50 +02:00
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#include "RenderingController.hpp"
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2020-04-04 22:50:43 +02:00
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Scene::Scene(ClientPlayer &player) : m_player(player) {
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}
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2020-04-04 20:26:02 +02:00
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void Scene::update() {
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2020-04-05 01:10:50 +02:00
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AnimationController::update(m_registry);
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CollisionController::update(m_registry, m_player);
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2020-04-04 20:26:02 +02:00
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}
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void Scene::draw(gk::RenderTarget &target, gk::RenderStates states) const {
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if (!m_camera) return;
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// Subtract the camera position - see comment in ClientWorld::draw()
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gk::Vector3d cameraPosition = m_camera->getDPosition();
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states.transform.translate(-cameraPosition.x, -cameraPosition.y, -cameraPosition.z);
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2020-04-05 01:10:50 +02:00
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RenderingController::draw(m_registry, target, states);
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2020-04-04 20:26:02 +02:00
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}
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