OpenMiner/client/source/states/LuaGUIState.cpp

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/*
* =====================================================================================
*
* Filename: LuaGUIState.cpp
*
* Description:
*
* Created: 07/01/2019 00:48:31
*
* Author: Quentin Bazin, <quent42340@gmail.com>
*
* =====================================================================================
*/
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#include <glm/gtc/matrix_transform.hpp>
#include <gk/core/ApplicationStateStack.hpp>
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#include <gk/core/Debug.hpp>
#include <gk/core/Mouse.hpp>
#include <gk/graphics/Color.hpp>
#include "Config.hpp"
#include "FurnaceWidget.hpp"
#include "InventoryWidget.hpp"
#include "LuaGUIState.hpp"
#include "Player.hpp"
#include "TextButton.hpp"
#include "World.hpp"
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LuaGUIState::LuaGUIState(/* LuaGUI &gui, */gk::ApplicationState *parent) : gk::ApplicationState(parent) {
// FIXME: Duplicated with HUD
m_shader.createProgram();
m_shader.addShader(GL_VERTEX_SHADER, "resources/shaders/basic.v.glsl");
m_shader.addShader(GL_FRAGMENT_SHADER, "resources/shaders/basic.f.glsl");
m_shader.linkProgram();
m_orthoMatrix = glm::ortho(0.0f, (float)SCREEN_WIDTH, (float)SCREEN_HEIGHT, 0.0f);
gk::Mouse::setCursorGrabbed(false);
gk::Mouse::setCursorVisible(true);
gk::Mouse::resetToWindowCenter();
m_background.setColor(gk::Color{0, 0, 0, 127});
m_background.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
m_mainWidget.setScale(GUI_SCALE, GUI_SCALE);
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// loadGUI(gui);
}
void LuaGUIState::onEvent(const SDL_Event &event) {
if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_ESCAPE) {
gk::Mouse::setCursorGrabbed(true);
gk::Mouse::setCursorVisible(false);
gk::Mouse::resetToWindowCenter();
m_stateStack->pop();
}
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for (auto &it : m_widgets)
it->onEvent(event);
for (auto &it : m_inventoryWidgets)
it.onMouseEvent(event, m_mouseItemWidget, false);
for (auto &it : m_craftingWidgets)
it.onMouseEvent(event, m_mouseItemWidget);
m_mouseItemWidget.onEvent(event);
}
void LuaGUIState::update() {
if (m_parent)
m_parent->update();
for (auto &it : m_widgets)
it->update();
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for (auto &it : m_craftingWidgets) {
it.update();
}
const ItemWidget *currentItemWidget = nullptr;
for (auto &it : m_inventoryWidgets) {
if (!currentItemWidget)
currentItemWidget = it.currentItemWidget();
}
for (auto &it : m_craftingWidgets) {
if (!currentItemWidget)
currentItemWidget = it.currentItemWidget();
}
m_mouseItemWidget.update(currentItemWidget);
}
void LuaGUIState::draw(gk::RenderTarget &target, gk::RenderStates states) const {
if (m_parent)
target.draw(*m_parent, states);
states.transform *= m_mainWidget.getTransform();
states.shader = &m_shader;
states.projectionMatrix = m_orthoMatrix;
states.viewMatrix = gk::Transform::Identity;
states.vertexAttributes = gk::VertexAttribute::Only2d;
target.draw(m_background, states);
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for (auto &it : m_drawables)
target.draw(*it, states);
for (auto &it : m_widgets)
target.draw(*it, states);
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for (auto &it : m_inventoryWidgets)
target.draw(it, states);
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for (auto &it : m_craftingWidgets)
target.draw(it, states);
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target.draw(m_mouseItemWidget, states);
}
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// void LuaGUIState::loadGUI(LuaGUI &gui) {
// for (auto &it : gui.imageList) {
// auto *image = new gk::Image(it.texture);
// image->setPosition(it.x, it.y);
// image->setClipRect(it.clipRect.x, it.clipRect.y, it.clipRect.width, it.clipRect.height);
// m_drawables.emplace_back(image);
// }
//
// for (auto &it : gui.textButtonList) {
// auto *button = new TextButton(&m_mainWidget);
// button->setPosition(it.x, it.y);
// button->setCallback(it.on_click);
// button->setText(it.text);
// m_widgets.emplace_back(button);
// }
//
// // FIXME
// // for (auto &it : gui.inventoryWidgetList) {
// // auto &inventoryWidget = m_inventoryWidgets.emplace_back(&m_mainWidget);
// // inventoryWidget.setPosition(it.x, it.y);
// // inventoryWidget.init(World::getInstance().getPlayer()->inventory(), it.offset, it.count);
// // }
// //
// // for (auto &it : gui.craftingWidgetList) {
// // BlockData *data = World::getInstance().getBlockData(it.block.x, it.block.y, it.block.z);
// // if (data) {
// // auto &craftingWidget = m_craftingWidgets.emplace_back(data->inventory, &m_mainWidget);
// // craftingWidget.setPosition(it.x, it.y);
// // }
// // else {
// // DEBUG("ERROR: No inventory found at", it.block.x, it.block.y, it.block.z);
// // }
// // }
// //
// // for (auto &it : gui.furnaceWidgetList) {
// // BlockData *data = World::getInstance().getBlockData(it.block.x, it.block.y, it.block.z);
// // if (data) {
// // auto *furnaceWidget = new FurnaceWidget(m_mouseItemWidget, World::getInstance().getPlayer()->inventory(), *data, &m_mainWidget);
// // furnaceWidget->setPosition(it.x, it.y);
// // m_widgets.emplace_back(furnaceWidget);
// // }
// // else {
// // DEBUG("ERROR: No inventory found at", it.block.x, it.block.y, it.block.z);
// // }
// // }
// }