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Lua
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print("Hello from Lua!")
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-- FIXME
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SCREEN_WIDTH = 1600
SCREEN_HEIGHT = 1050
GUI_SCALE = 3
mod = LuaMod.new("default")
dofile("mods/default/blocks.lua")
dofile("mods/default/items.lua")
dofile("mods/default/recipes.lua")
openminer:world():terrain_generator():set_blocks({
dirt = "default:dirt",
grass = "default:grass",
stone = "default:stone",
log = "default:wood",
leaves = "default:leaves",
flower = "default:flower",
water = "default:water",
sand = "default:sand"
})
function init(player)
local player_inv = player:inventory()
player_inv:add_stack("default:workbench", 1);
player_inv:add_stack("default:dirt", 64);
player_inv:add_stack("default:grass", 64);
player_inv:add_stack("default:stone", 64);
player_inv:add_stack("default:glass", 64);
player_inv:add_stack("default:glowstone", 64);
player_inv:add_stack("default:furnace", 1);
player_inv:add_stack("default:stone_pickaxe", 1);
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player_inv:add_stack("default:stone_axe", 1);
player_inv:add_stack("default:wood", 64);
player_inv:add_stack("default:planks", 64);
player_inv:add_stack("default:cobblestone", 64);
player_inv:add_stack("default:stick", 64);
player_inv:add_stack("default:stone_hoe", 1);
player_inv:add_stack("default:stone_shovel", 1);
player_inv:add_stack("default:iron_ore", 64);
player_inv:add_stack("default:coal", 64);
end
function show_inventory(client)
local gui = LuaGUI.new()
-- FIXME: Replace this by gui:set_size() and gui:set_centered()
local gui_pos = {
x = SCREEN_WIDTH / GUI_SCALE / 2.0 - 176 / 2.0,
y = SCREEN_HEIGHT / GUI_SCALE / 2.0 - 166 / 2.0
}
gui:player_inventory {
name = "inventory",
pos = gui_pos,
}
gui:show(client)
end