OpenMiner/client/source/states/ChatState.cpp

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2020-02-20 15:48:15 +09:00
/*
* =====================================================================================
*
* OpenMiner
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#include <gk/core/ApplicationStateStack.hpp>
#include <gk/core/Mouse.hpp>
#include "Config.hpp"
#include "ChatState.hpp"
ChatState::ChatState(gk::ApplicationState *parent) : InterfaceState(parent) {
gk::Mouse::setCursorGrabbed(false);
gk::Mouse::setCursorVisible(true);
gk::Mouse::resetToWindowCenter();
m_drawBackground = false;
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m_textInput.setScale(Config::guiScale, Config::guiScale);
m_textInput.setBackgroundColor(gk::Color{0, 0, 0, 127});
m_textInput.setBackgroundSize(200, 10);
m_textInput.setPadding(1, 1);
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}
void ChatState::onEvent(const SDL_Event &event) {
InterfaceState::onEvent(event);
m_textInput.onEvent(event);
if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_ESCAPE) {
gk::Mouse::setCursorGrabbed(true);
gk::Mouse::setCursorVisible(false);
gk::Mouse::resetToWindowCenter();
m_stateStack->pop();
}
}
void ChatState::update() {
}
void ChatState::draw(gk::RenderTarget &target, gk::RenderStates states) const {
if (m_parent)
target.draw(*m_parent, states);
if (&m_stateStack->top() == this) {
prepareDraw(target, states);
target.draw(m_textInput, states);
}
}