OpenMiner/source/client/graphics/TextureAtlas.hpp

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/*
* =====================================================================================
*
* OpenMiner
*
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
*
* This file is part of OpenMiner.
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*
* OpenMiner is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
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*
* OpenMiner is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
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*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
* =====================================================================================
*/
#ifndef TEXTUREATLAS_HPP_
#define TEXTUREATLAS_HPP_
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
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#include <SFML/Graphics/Texture.hpp>
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#include <gk/core/IntTypes.hpp>
#include <gk/core/Rect.hpp>
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class TextureAtlas {
public:
TextureAtlas() = default;
void addFile(const std::string &path, const std::string &filename);
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void packTextures();
void loadFromRegistry(const std::string &texturePack = "");
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u16 getTextureID(const std::string &filename) const;
gk::FloatRect getTexCoords(const std::string &filename, bool normalized = true) const;
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const sf::Texture &texture() const { return m_texture; }
bool isReady() const { return m_isReady; }
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private:
// Expected texture size
u16 m_tileSize = 0;
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// Mapping between filename and internal texture ID
std::unordered_map<std::string, u16> m_textureMap;
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std::vector<sf::Image> m_images;
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// Packed texture
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sf::Texture m_texture;
// Is the texture atlas ready to use?
bool m_isReady = false;
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};
#endif // TEXTUREATLAS_HPP_