OpenMiner/server/source/network/ServerCommandHandler.cpp

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/*
* =====================================================================================
*
* OpenMiner
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#include "BlockData.hpp"
#include "Registry.hpp"
#include "ScriptEngine.hpp"
#include "Server.hpp"
#include "ServerBlock.hpp"
#include "ServerPlayer.hpp"
#include "ServerWorld.hpp"
#include "ServerCommandHandler.hpp"
void ServerCommandHandler::sendBlockDataUpdate(s32 x, s32 y, s32 z, const BlockData *blockData, const Client *client) const {
sf::Packet packet;
packet << Network::Command::BlockDataUpdate << x << y << z
<< blockData->meta << blockData->useAltTiles;
if (!client)
m_server.sendToAllClients(packet);
else
client->tcpSocket->send(packet);
}
void ServerCommandHandler::sendBlockInvUpdate(s32 x, s32 y, s32 z, const Inventory &inventory, const Client *client) const {
sf::Packet packet;
packet << Network::Command::BlockInvUpdate << x << y << z << inventory;
if (!client)
m_server.sendToAllClients(packet);
else
client->tcpSocket->send(packet);
}
void ServerCommandHandler::sendPlayerPosUpdate(u16 clientID, const ServerPlayer &player, const Client *client) const {
sf::Packet packet;
packet << Network::Command::PlayerPosUpdate;
packet << clientID;
packet << player.x() << player.y() << player.z();
if (!client)
m_server.sendToAllClients(packet);
else
client->tcpSocket->send(packet);
}
void ServerCommandHandler::setupCallbacks() {
m_server.setConnectionCallback([this](Client &client) {
sf::Packet packet;
packet << Network::Command::RegistryData;
m_registry.serialize(packet);
client.tcpSocket->send(packet);
// FIXME: Duplicated below, why?
// Here the new client is not part of m_players though
for (auto &it : m_players) {
sf::Packet spawnPacket;
spawnPacket << Network::Command::PlayerSpawn << it.first;
spawnPacket << it.second.x() << it.second.y() << it.second.z();
client.tcpSocket->send(spawnPacket);
}
m_players.emplace(client.id, client);
auto &player = m_players.at(client.id);
2020-01-17 14:39:29 +09:00
player.setPosition(m_spawnPosition.x, m_spawnPosition.y, m_spawnPosition.z);
// FIXME: Find a better way to give starting items
m_scriptEngine.lua()["init"](player);
sf::Packet invPacket;
invPacket << Network::Command::PlayerInvUpdate << client.id;
invPacket << m_players.at(client.id).inventory();
client.tcpSocket->send(invPacket);
// FIXME: Duplicated above, why?
sf::Packet spawnPacket;
spawnPacket << Network::Command::PlayerSpawn << client.id;
spawnPacket << m_spawnPosition.x << m_spawnPosition.y << m_spawnPosition.z;
m_server.sendToAllClients(spawnPacket);
// m_world.sendSpawnData(client, player);
});
m_server.setCommandCallback(Network::Command::ChunkRequest, [this](Client &client, sf::Packet &packet) {
s32 cx, cy, cz;
packet >> cx >> cy >> cz;
m_world.sendRequestedData(client, cx, cy, cz);
});
m_server.setCommandCallback(Network::Command::PlayerInvUpdate, [this](Client &client, sf::Packet &packet) {
u16 clientId;
packet >> clientId;
if (clientId == client.id) {
packet >> m_players.at(client.id).inventory();
}
});
m_server.setCommandCallback(Network::Command::PlayerPosUpdate, [this](Client &client, sf::Packet &packet) {
s32 x, y, z;
u16 clientId;
packet >> clientId;
packet >> x >> y >> z;
if (clientId == client.id)
m_players.at(client.id).setPosition(x, y, z);
});
m_server.setCommandCallback(Network::Command::PlayerPlaceBlock, [this](Client &, sf::Packet &packet) {
s32 x, y, z;
u32 block;
packet >> x >> y >> z >> block;
m_world.setBlock(x, y, z, block);
sf::Packet answer;
answer << Network::Command::BlockUpdate << x << y << z << block;
m_server.sendToAllClients(answer);
});
m_server.setCommandCallback(Network::Command::PlayerDigBlock, [this](Client &, sf::Packet &packet) {
s32 x, y, z;
packet >> x >> y >> z;
m_world.setBlock(x, y, z, 0);
sf::Packet answer;
answer << Network::Command::BlockUpdate << x << y << z << u32(0);
m_server.sendToAllClients(answer);
});
m_server.setCommandCallback(Network::Command::PlayerInventory, [this](Client &client, sf::Packet &packet) {
u16 screenWidth, screenHeight;
u8 guiScale;
packet >> screenWidth >> screenHeight >> guiScale;
m_scriptEngine.lua()["show_inventory"](client, screenWidth, screenHeight, guiScale);
});
m_server.setCommandCallback(Network::Command::BlockActivated, [this](Client &client, sf::Packet &packet) {
s32 x, y, z;
u16 screenWidth, screenHeight;
u8 guiScale;
packet >> x >> y >> z >> screenWidth >> screenHeight >> guiScale;
u16 id = m_world.getBlock(x, y, z);
((ServerBlock &)(m_registry.getBlock(id))).onBlockActivated({x, y, z}, m_players.at(client.id), m_world, client, screenWidth, screenHeight, guiScale);
});
m_server.setCommandCallback(Network::Command::BlockInvUpdate, [this](Client &, sf::Packet &packet) {
gk::Vector3<s32> pos;
packet >> pos.x >> pos.y >> pos.z;
BlockData *data = m_world.getBlockData(pos.x, pos.y, pos.z);
if (data)
packet >> data->inventory;
else
DEBUG("BlockInvUpdate: No block data found at", pos.x, pos.y, pos.z);
});
m_server.setCommandCallback(Network::Command::BlockDataUpdate, [this](Client &, sf::Packet &packet) {
gk::Vector3<s32> pos;
packet >> pos.x >> pos.y >> pos.z;
BlockData *data = m_world.getBlockData(pos.x, pos.y, pos.z);
if (data) {
packet >> data->meta >> data->useAltTiles;
}
});
}