OpenMiner/TODO

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TODO
2019-01-14 10:53:43 +01:00
• TODO: Use Faithful 32x for buttons, backgrounds and font (or use Minecraftia for the latter)
# Issues
2019-01-08 22:10:59 +01:00
• TODO: `Workbench` and `Furnace` are not scaled correctly with lower GUI scale settings
• TODO: Blocks can be accessed from outside the world (will need a refactoring)
# Code improvements
• TODO: License headers
• TODO: If possible, `Cube` should inherit from `ItemWidget` or `Widget`
• TODO: Rename `Cube` to either `InventoryCube`, `CubeItemWidget` or `CubeWidget`
• TODO: Unify cube coords in `BlockCursor`, `Cube`, `Chunk`
# Refactorings
• TODO: Remove the ability of `Chunk` and `ChunkLightmap` to access surrounding chunk blocks
• TODO: `Chunk::setBlock` does way too much things, fix this
• TODO: Add a mesh system, either here or in `GameKit`
→ Maybe this is the way to add custom vertex attributes while having default ones? Check 3dee
# Lua API
• TODO: New texture system to make things easier for Lua
◦ TODO: Use a separate texture for each block
◦ TODO: Since this may lower the perfs, optimize it
◦ TODO: Load textures from Lua
◦ TODO: Use names instead of ids in Lua
# GUI
• DONE: Add a LuaGUI class to handle GUI from Lua
2019-01-07 03:55:37 +01:00
• DONE: Add more GUI elements
2019-01-07 02:39:39 +01:00
◦ DONE: `InventoryWidget`
2019-01-07 03:55:37 +01:00
◦ DONE: `CraftingWidget`
2019-01-07 02:39:39 +01:00
◦ DONE: `Image`
• WIP: Implement GUI elements requested by `Furnace`
◦ DONE: `FurnaceWidget` first
◦ TODO: Then its components
# Main menu
• TODO: Main menu
• TODO: World loading/saving
• TODO: World selection menu
# Network
2019-01-09 21:15:46 +01:00
• DONE: Client/server architecture
2019-01-05 03:18:05 +01:00
# World
• TODO: Block metadata
2019-01-05 03:18:05 +01:00
• TODO: Day/night cycle
2019-01-05 03:18:05 +01:00
# Chunk generation
• TODO: Use the seed
• TODO: Biomes
2019-01-05 03:18:05 +01:00
# Graphics
2018-06-14 04:19:16 +02:00
• TODO: Add nodebox-like draw type
2018-06-14 04:19:16 +02:00
> vim:ft=notes