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#ifndef CUBE_H
#define CUBE_H
class Cube {
public:
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Cube(int x, int y, int z, GLuint texture, Map *map);
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~Cube() {}
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void draw();
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private:
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int m_x;
int m_y;
int m_z;
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GLuint m_texture;
Map *m_map;
};
#endif // CUBE_H