OpenMiner/client/source/network/ClientCommandHandler.cpp

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/*
* =====================================================================================
*
* Filename: ClientCommandHandler.cpp
*
* Description:
*
* Created: 17/03/2019 17:01:39
*
* Author: Quentin Bazin, <quent42340@gmail.com>
*
* =====================================================================================
*/
#include <gk/core/Debug.hpp>
#include <gk/gl/Camera.hpp>
#include "Client.hpp"
#include "ClientPlayer.hpp"
#include "ClientWorld.hpp"
#include "ClientCommandHandler.hpp"
#include "LuaGUIState.hpp"
#include "Registry.hpp"
void ClientCommandHandler::sendPlayerInvUpdate() {
sf::Packet invPacket;
invPacket << Network::Command::PlayerInvUpdate;
// FIXME: Sending client id shouldn't be necessary
invPacket << m_client.id();
invPacket << m_player.inventory();
m_client.send(invPacket);
}
void ClientCommandHandler::sendPlayerPosUpdate() {
sf::Packet packet;
packet << Network::Command::PlayerPosUpdate;
// FIXME: Sending client id shouldn't be necessary
packet << m_client.id();
packet << m_player.Player::x();
packet << m_player.Player::y();
packet << m_player.Player::z();
m_client.send(packet);
}
void ClientCommandHandler::sendPlayerDigBlock(const glm::vec4 &selectedBlock) {
sf::Packet packet;
packet << Network::Command::PlayerDigBlock
<< s32(selectedBlock.x)
<< s32(selectedBlock.y)
<< s32(selectedBlock.z);
m_client.send(packet);
}
void ClientCommandHandler::sendPlayerPlaceBlock(s32 x, s32 y, s32 z, u32 block) {
sf::Packet packet;
packet << Network::Command::PlayerPlaceBlock << x << y << z << block;
m_client.send(packet);
}
void ClientCommandHandler::sendBlockActivated(const glm::vec4 &selectedBlock) {
sf::Packet packet;
packet << Network::Command::BlockActivated
<< s32(selectedBlock.x)
<< s32(selectedBlock.y)
<< s32(selectedBlock.z);
m_client.send(packet);
}
void ClientCommandHandler::sendBlockInvUpdate(Inventory &inventory) {
sf::Packet packet;
packet << Network::Command::BlockInvUpdate;
packet << s32(inventory.blockPos().x) << s32(inventory.blockPos().y) << s32(inventory.blockPos().z);
packet << inventory;
m_client.send(packet);
}
void ClientCommandHandler::setupCallbacks() {
m_client.setCommandCallback(Network::Command::RegistryData, [this](sf::Packet &packet) {
Registry::getInstance().deserialize(packet);
m_isRegistryInitialized = true;
});
m_client.setCommandCallback(Network::Command::ChunkData, [this](sf::Packet &packet) {
m_world.receiveChunkData(packet);
});
m_client.setCommandCallback(Network::Command::BlockUpdate, [this](sf::Packet &packet) {
s32 x, y, z;
u32 block;
packet >> x >> y >> z >> block;
m_world.setBlock(x, y, z, block);
m_world.setData(x, y, z, block >> 16);
});
m_client.setCommandCallback(Network::Command::PlayerInvUpdate, [this](sf::Packet &packet) {
u16 clientId;
packet >> clientId;
if (clientId == m_client.id())
packet >> m_player.inventory();
else
packet >> m_playerBoxes.at(clientId).inventory();
});
m_client.setCommandCallback(Network::Command::PlayerPosUpdate, [this](sf::Packet &packet) {
s32 x, y, z;
u16 clientId;
packet >> clientId;
packet >> x >> y >> z;
if (clientId != m_client.id())
m_playerBoxes.at(clientId).setPosition(x, y, z);
// else {
// m_camera.setPosition(x, y, z);
// m_player.setPosition(x, y, z);
// }
});
m_client.setCommandCallback(Network::Command::PlayerSpawn, [this](sf::Packet &packet) {
u16 clientId;
gk::Vector3<s32> pos;
packet >> clientId >> pos.x >> pos.y >> pos.z;
if (clientId != m_client.id()) {
m_playerBoxes.emplace(clientId, PlayerBox{});
m_playerBoxes.at(clientId).setPosition(pos.x, pos.y, pos.z);
m_playerBoxes.at(clientId).setClientID(clientId);
}
});
m_client.setCommandCallback(Network::Command::BlockGUIData, [this](sf::Packet &packet) {
gk::ApplicationStateStack::getInstance().push<LuaGUIState>(*this, m_player, m_world, packet, &gk::ApplicationStateStack::getInstance().top());
});
m_client.setCommandCallback(Network::Command::BlockInvUpdate, [this](sf::Packet &packet) {
gk::Vector3<s32> pos;
packet >> pos.x >> pos.y >> pos.z;
BlockData *data = m_world.getBlockData(pos.x, pos.y, pos.z);
if (data) {
packet >> data->inventory;
}
});
m_client.setCommandCallback(Network::Command::BlockDataUpdate, [this](sf::Packet &packet) {
gk::Vector3<s32> pos;
packet >> pos.x >> pos.y >> pos.z;
BlockData *data = m_world.getBlockData(pos.x, pos.y, pos.z);
if (data) {
packet >> data->data;
}
});
}