OpenMiner/CMakeLists.txt

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CMake
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#------------------------------------------------------------------------------
# CMakeLists.txt
#------------------------------------------------------------------------------
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cmake_minimum_required(VERSION 3.1)
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project(openminer)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake" "${CMAKE_CURRENT_SOURCE_DIR}/cmake/sdl2")
if (WIN32)
set(WIN_LIBRARIES_PATH "C:/Libraries")
endif ()
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
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#------------------------------------------------------------------------------
# Compiler flags
#------------------------------------------------------------------------------
set(DEBUG_GCC_FLAGS -g -Og -Wall -Wextra -Wfatal-errors -Wno-variadic-macros)
set(RELEASE_GCC_FLAGS -O3)
set(RELWITHDEB_GCC_FLAGS -g -O3 -Wall -Wextra -Wfatal-errors -Wno-variadic-macros)
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set(CMAKE_CXX_STANDARD 14)
#------------------------------------------------------------------------------
# Setting default build type
#------------------------------------------------------------------------------
set(DEFAULT_BUILD_TYPE RelWithDebInfo)
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
message(STATUS "Setting build type to '${DEFAULT_BUILD_TYPE}' as none was specified.")
set(CMAKE_BUILD_TYPE "${DEFAULT_BUILD_TYPE}" CACHE STRING "Choose the type of build." FORCE)
# Set the possible values of build type for cmake-gui
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo")
endif()
#------------------------------------------------------------------------------
# Packages
#------------------------------------------------------------------------------
# - Lua
#------------------------------------------------------------------------------
if (WIN32)
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} ${WIN_LIBRARIES_PATH}/lua)
endif ()
find_package(Lua REQUIRED)
if(NOT LUA_FOUND)
message(FATAL_ERROR "Lua is needed to build the project. Please install it correctly.")
endif()
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include_directories(${LUA_INCLUDE_DIR})
link_directories(${LUA_LIBRARY_DIRS})
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#------------------------------------------------------------------------------
# - gamekit
#------------------------------------------------------------------------------
if (WIN32)
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} ${WIN_LIBRARIES_PATH}/gamekit)
endif ()
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find_package(GameKit REQUIRED)
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if(NOT GAMEKIT_FOUND)
message(FATAL_ERROR "gamekit is needed to build the project. Please install it correctly.")
endif()
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include_directories(${GAMEKIT_INCLUDE_DIR})
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#------------------------------------------------------------------------------
# - tinyxml2
#------------------------------------------------------------------------------
if (WIN32)
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} ${WIN_LIBRARIES_PATH}/tinyxml2)
endif ()
find_package(TinyXml2 REQUIRED)
if(NOT TINYXML2_FOUND)
message(FATAL_ERROR "tinyxml2 is needed to build the project. Please install it correctly.")
endif()
include_directories(${TINYXML2_INCLUDE_DIRS})
#------------------------------------------------------------------------------
# - OpenGL
#------------------------------------------------------------------------------
set(OpenGL_GL_PREFERENCE "LEGACY")
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if (WIN32)
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} ${WIN_LIBRARIES_PATH}/glm)
endif ()
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find_package(OpenGL REQUIRED)
find_package(GLM REQUIRED)
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if(NOT OPENGL_FOUND)
message(FATAL_ERROR "OpenGL not found!")
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endif(NOT OPENGL_FOUND)
if(NOT GLM_FOUND)
message(FATAL_ERROR "glm not found!")
endif(NOT GLM_FOUND)
include_directories(${GLM_INCLUDE_DIRS})
#------------------------------------------------------------------------------
# - SDL2, SDL2_image, SDL2_mixer
#------------------------------------------------------------------------------
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if (MSVC)
set(SDL2_PATH ${WIN_LIBRARIES_PATH}/SDL2 CACHE BOOL "" FORCE)
set(SDL2_IMAGE_PATH ${WIN_LIBRARIES_PATH}/SDL2_image CACHE BOOL "" FORCE)
set(SDL2_MIXER_PATH ${WIN_LIBRARIES_PATH}/SDL2_mixer CACHE BOOL "" FORCE)
set(SDL2_TTF_PATH ${WIN_LIBRARIES_PATH}/SDL2_ttf CACHE BOOL "" FORCE)
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elseif (WIN32)
set(SDL2_PATH ${WIN_LIBRARIES_PATH}/SDL2/i686-w64-mingw32 CACHE BOOL "" FORCE)
set(SDL2_IMAGE_PATH ${WIN_LIBRARIES_PATH}/SDL2_image/i686-w64-mingw32 CACHE BOOL "" FORCE)
set(SDL2_MIXER_PATH ${WIN_LIBRARIES_PATH}/SDL2_mixer/i686-w64-mingw32 CACHE BOOL "" FORCE)
set(SDL2_TTF_PATH ${WIN_LIBRARIES_PATH}/SDL2_ttf/i686-w64-mingw32 CACHE BOOL "" FORCE)
endif ()
find_package(SDL2 REQUIRED)
find_package(SDL2_image REQUIRED)
find_package(SDL2_mixer REQUIRED)
find_package(SDL2_ttf REQUIRED)
if(NOT SDL2_FOUND)
message(FATAL_ERROR "SDL2 not found!")
endif(NOT SDL2_FOUND)
if(NOT SDL2_IMAGE_FOUND)
message(FATAL_ERROR "SDL2_image not found!")
endif(NOT SDL2_IMAGE_FOUND)
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if(NOT SDL2_MIXER_FOUND)
message(FATAL_ERROR "SDL2_mixer not found!")
endif(NOT SDL2_MIXER_FOUND)
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if(NOT SDL2_TTF_FOUND)
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message(FATAL_ERROR "SDL2_ttf not found!")
endif(NOT SDL2_TTF_FOUND)
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include_directories(${SDL2_INCLUDE_DIRS}
${SDL2_IMAGE_INCLUDE_DIRS}
${SDL2_MIXER_INCLUDE_DIRS}
${SDL2_TTF_INCLUDE_DIRS})
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#------------------------------------------------------------------------------
# - SFML network
#------------------------------------------------------------------------------
if (WIN32)
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} ${WIN_LIBRARIES_PATH}/SFML)
endif ()
if (MINGW)
set(SFML_STATIC_LIBRARIES TRUE)
endif ()
find_package(SFML COMPONENTS system network)
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if(NOT SFML_FOUND)
message(FATAL_ERROR "SFML is needed to build the project. Please install it correctly.")
endif()
include_directories(${SFML_INCLUDE_DIRS})
#------------------------------------------------------------------------------
# - GLEW
#------------------------------------------------------------------------------
if (WIN32)
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} ${WIN_LIBRARIES_PATH}/glew)
find_package(GLEW REQUIRED)
if(NOT GLEW_FOUND)
message(FATAL_ERROR "GLEW not found!")
endif(NOT GLEW_FOUND)
include_directories(${GLEW_INCLUDE_DIRS})
endif ()
#------------------------------------------------------------------------------
# Subdirectories
#------------------------------------------------------------------------------
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add_subdirectory(source/common)
add_subdirectory(source/server)
add_subdirectory(source/client)