OpenMiner/source/server/lua/ScriptEngine.cpp

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/*
* =====================================================================================
*
* OpenMiner
*
* Copyright (C) 2018-2020 Unarelith, Quentin Bazin <openminer@unarelith.net>
* Copyright (C) 2019-2020 the OpenMiner contributors (see CONTRIBUTORS.md)
*
* This file is part of OpenMiner.
*
* OpenMiner is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* OpenMiner is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenMiner; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* =====================================================================================
*/
#include "BlockMetadata.hpp"
#include "EntityWrapper.hpp"
#include "LuaCore.hpp"
#include "LuaGUI.hpp"
#include "LuaMod.hpp"
#include "Registry.hpp"
#include "ScriptEngine.hpp"
#include "ServerBlock.hpp"
#include "ServerCommandHandler.hpp"
#include "ServerModLoader.hpp"
#include "ServerPlayer.hpp"
#include "ServerWorld.hpp"
void ScriptEngine::init() {
initUsertypes();
// Note: To be safe, don't add sol::lib::io and provide a better way to load/save data
// With a feature like this, it would be way easier to add io restrictions
m_lua.open_libraries(
sol::lib::base,
sol::lib::math,
sol::lib::table
);
m_lua["openminer"] = &m_luaCore;
}
void ScriptEngine::initUsertypes() {
Block ::initUsertype(m_lua);
BlockMetadata ::initUsertype(m_lua);
Chunk ::initUsertype(m_lua);
Dimension ::initUsertype(m_lua);
EntityWrapper ::initUsertype(m_lua);
Inventory ::initUsertype(m_lua);
Item ::initUsertype(m_lua);
ItemStack ::initUsertype(m_lua);
Player ::initUsertype(m_lua);
Registry ::initUsertype(m_lua);
ServerBlock ::initUsertype(m_lua);
ServerCommandHandler::initUsertype(m_lua);
ServerModLoader ::initUsertype(m_lua);
ServerPlayer ::initUsertype(m_lua);
World ::initUsertype(m_lua);
ServerWorld ::initUsertype(m_lua);
m_lua.new_usertype<BlockData>("BlockData",
"inventory", &BlockData::inventory,
"meta", &BlockData::meta,
"use_alt_tiles", &BlockData::useAltTiles
);
m_lua.new_usertype<Recipe>("Recipe",
"type", &Recipe::type,
"result", &Recipe::result
);
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m_lua.new_usertype<glm::ivec3>("ivec3",
"x", &glm::ivec3::x,
"y", &glm::ivec3::y,
"z", &glm::ivec3::z
);
m_lua.new_usertype<ClientInfo>("ClientInfo",
"id", &ClientInfo::id
);
LuaCore::initUsertype(m_lua);
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LuaMod::initUsertype(m_lua);
LuaGUI::initUsertype(m_lua);
}